Unit Suggtions ---Official--- UK Vehicles ONLY

  • Name: Medical Command Support Unit
    Service: Ambulance
    Purpose: Required for major incidents where many ambulances might be in attendance.
    Cost: 25,000
    Personnel: 6
    Training: Mobile Command
    Building Expansion?: No
    Number of Prisoners/Patients: 0

  • Name Unimog
    ServiceFire
    PurposeHas 2 Main uses, and 1 additional use if the expansion is unlocked. For use in place of the RSU on the Animal rescues (Such as cows or horses in ditches, but not able attend RTCs or Building collapses. It is purely Animal rescue, not an RSU), for use on heathland/ large field fires as an off road brush style unit when over 4 pumps are in attendance (Could add a few more types of field fire between little field and heathland), And finally can tow a boat for water rescue once the expansion is unlocked.
    Cost15,000
    Crew2 Maximum
    TrainingN/A
    Building ExpansionNo (Optional Water Rescue to unlock the boat trailer)
    Number of Prisoner/Patient slotsN/A


    The prime example for this vehicle is Suffolk Fire and Rescue Service's 3 Unimogs. Many other UK Services have Unimogs for both Animal Rescue and Brush Operations, Though Suffolk is unique for using them as tugs for their Water Rescue Boat Trailers, as There is only one WR Van, but 3 units across the county based with each "Mog"

  • More than just water rescue and more personnel required.


    Been brought up before, I'd love to see this implemented and would love to assist with it.

  • More than just water rescue and more personnel required.
    Been brought up before, I'd love to see this implemented and would love to assist with it.

    Water Rescue, Rope Rescue, Mud Rescue, Missing Persons Search, Pyrotechnics, Casualty Care (done them all). Would be a useful asset as would Mountain Rescue and Lowland Rescue to the game. In my setup on MC.com I use Small ambulance stations as CG and MR and equip with one EMS Rescue Unit. It works ok but could be better.

    Former UK SAR Technician in both MR and Coastal Rescue. Qualified Associate Ambulance Practitioner, Specialist Rescue Officer and Emergency Planner.


    'Do what you can, with what you have, where you are!'

  • Water Rescue, Rope Rescue, Mud Rescue, Missing Persons Search, Pyrotechnics, Casualty Care (done them all). Would be a useful asset as would Mountain Rescue and Lowland Rescue to the game. In my setup on MC.com I use Small ambulance stations as CG and MR and equip with one EMS Rescue Unit. It works ok but could be better.

    Id love to see this implemented but there is a serious amount of coding and work if they are to make it work properly and as it should.

  • NameBulk Foam Unit
    Service-Fire
    Purpose-Used for major fires/chemical fires/aircraft fires
    Cost-Same as water carrier
    How many personnel required-2 People
    Training-N/A
    Building expansionN/A
    Number of Prisoner/Patient slotsNone


    NameHoselaying truck
    Service-Fire
    Purpose-Used for major fires/rural fires/forest fires
    Cost-Same as water carrier
    How many personnel required-2 People
    Training-N/A
    Building expansionN/A
    Number of Prisoner/Patient slotsNone


    NameHigh Volume Pump
    Service-Fire
    Purpose-Used for major fires/Rural Fires/Fires with large number of engines
    Cost-Same as water carrier
    How many personnel required-2 People
    Training-N/A
    Building expansionN/A
    Number of Prisoner/Patient slotsNone
  • Afternoon,


    I have a few additional ideas for expansion of Police Units as right now its pretty slim pickings.


    OSG / TSG - Organisational / Tactical Support Group. These are often special units dedicated to special operations and high priority incidents and proactive policing. (Specific Training Required)


    Mission ideas for these unit types.
    High Risk Warrants (Existing)
    Fail to Stops (Exsisting)
    Planned operations (Protests)
    But I thought these units could be used with the "Patrol Route" options within the game. You could deploy them on a patro route within a town or city and they generate their own missions unique to the patrol route.
    (Stop Searches) / House Warrants / Suspects on Premesis. (Small Credit Rewards - 250/500)


    RPU - Roads Policing Unit (Traffic)
    Once again can be used within Exsisting missions but I'd like to see an increase credits if having to utilise these units.
    Road traffic collisions (with Injuries)
    Fail to stops
    Pursuits
    Once again with patrol routes smaller missions could spawn as a result of active patrols
    (No insurance / Defective Vehicle / Speeding / No lisence) - Small Credit Rewards 500 (They would auto assign and auto complete as the unit would be allocated to a patrol route)
    (Traffic Officer Training Required)


    Prison Vans - Purely as they sound a transport van to convey multiple prisoners to a custody suite without the player having to lose a active policing unit.


    SOCO - Scenes of crime officer
    Once again this could be integrated into current set up missions.
    (Commercial Burlgary) (Assaults) ect


    You could also amend the police to have a commander such as a Sgt or Inspector as some higher end missions would require this as it would within real life.


    I've put together a list of extra missions as well which these units could be used for.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!