Would it be possible to make it so you could dispatch an engine out of a station that would be retained and all the personnel would respond from something similar to a home response location to the station for a call
Suggestion- Retained Fire Station
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There's already a dispatching delay for vehicles - designed to simulate turnout times. Having dozens if not more extra vehicles and stations on the map for each player would tax not only the game but the servers in the end too.
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Might be a bit of a pain to set up. You can set the dispatch time so it takes longer for the unit to leave the station. This might imitate a more realistic time that a retained vehicle would turn out?
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So for me general rule for fire units is if its staffed Wholetime it is delayed by 60seconds to 70 seconds depending on what I type. This is true to response times as found out by Wholetime time staff. For retained I got full realistic with 300 seconds with is about 5 min which the standard time given to retained staff in which they should get to the station and be out the door. This makes response more realistic as for some calls a WT time station can be on the scene before a retained crew thus if its something like a tree on the road a I will send the WT even if it's nearer to a retained station. If its a more serious call like house fires or traffic collision then I will dispatch the retained and Wholetime
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