I think it will be a mix of the 2.
This is what I was thinking, might have to double up on some research before I go spending a load of credits haha
I think it will be a mix of the 2.
This is what I was thinking, might have to double up on some research before I go spending a load of credits haha
Lol, typical response.
"Dont use it" is the stupidest response to anything.
Cool, stop complaining then. Not going to keep going back and fourth with you on this conversation because you're not worth my time. Enjoy the update.
Refer to my point on the costs - From a base situation, 4x IRV is easier to get in a station than 1x Detention van. Costs the same from base level. There isn't a really "major" benefit to one unit doing 4 transports at once, not one to warrant limiting to 1/station.
Then don't use the new unit...
Display MoreIf you want to play realistic, yes. However, most people don't.
I understand keeping units and what's added to the game more realistic, of course not going to just add a stupid unit that doesn't exist IRL.
I don't understand making limits like this. It's easy to send 4 IRVs to a job (50k for small station, 160k for 3 expansions, 20k for 3 IRVs.. 230k total.). Yet, the vans cost 100k for station + 100k for expansion (& 7 day wait) + 26k for the unit, 226k total (subsequent ones in each station will cost more as theres the expansion cost).
They're equally priced almost if going from a base station, not even that powerful considering how easy&cheap it is to get IRVs.
If people want to play realistically, with these limits, then they can, the same way people play realistic with station placements. Should be optional, though.
I don't think it's more to do with realism but more the fact that it transports a large amount of prisoners. It's like they would also would add a Large Ambulance that treats 4 patients... It's the fact it transports in bulk I think it the main reason why it's limited.
I just do a basic summary, if I need 8 people then I'll set the station to 10. If I need 15, I set it to 20 etc. There is never gonna be just 4 firefighters at a single engine/pump station, especially with volunteers, as same goes with police/ems, some might call in sick etc, but that's just the realistic side. It's alot easier aswell as it keeps a lot of frustration out.
Built 2 new police depots but not showing on map but showing under buildings fully complete
Am I missing something
Have you tried reloading your browser?
It means that a police medic is treating the patient, I think in this case it means firefighters are treating the patient, so just a visual bug
The inspector can automatically transport prisoners like the ambulance officer for patients
Just a quick question, what would the met's personnel carriers be? Level 1? Then TSG Level 2?
Police depot is a large police station. Think Polar Park at Heathrow airport. The devs didn’t want to increase the amount of vehicles available in a police station so a bigger police station was the only option.
*sweats after just maxing out polar park*
Gonna switch to a large depot when you're able to transfer personnel
not following what you mean. I received the notification this morning when I started with "0" missions. Have had missions come up and clear and cleared the screen several times of all missions. NOTHING. When they show up....where will they be? Maybe I am just not seeing them?
You will just have to wait then. They will eventually appear to the right of the mission name in the top left, just like the image Shemu posted above.
Been playing all day and have not seen any easter eggs "spawn". Has anyone else seen them? Where do they pop up? It says "every few missions" and I am well over 100
They don't appear on "old missions", missions that haven't been generated before the update was applied, meaning you'll have to clear out all your missions and your new ones will eventually have them. If you've done that then just wait, they will appear eventually.
So, they're actually just faster ambulances then? No other purpose?
That's a shame with how expensive they are, since not everyone plays realistically, so the faster response time isn't much different for us. My ambulances are faster sometimes lmao.
No-one is forcing you anymore to have HEMS which is nice because of the price. If you have the funds it's a nice addition, but it's your choice.
What exactly is the point of HEMS any more? They just seem to be used as an (expensive) faster ambulance at this point - No calls/patients seem to be requiring them at all?
Depends how you play. For me they are a faster critical care response for rural locations.
After doing some testing the sorting number basically alters the order they appear so if you ahve fire with number 1 it will be the first one
He means the sorting number here:
Ah yeah, never messed with that haha
Display MoreHi all,
Just wondering if anyone can tell me what the sorting number is for.
It’s currently set at 30,40,50 what happens if I change them? Do I lose my ARRs that I’ve set up?
Also can you arrange it so that there is a gap between your ARRs as they are overlapping and it’s bugging me.
Thanks
I am very unsure of what you mean by "sorting number". Do you mean column number?
Name/Type of Mission: Store Security requiring Police Assistance (Police)
Units Required:
1 Patrol Car
POI Required (Use “none” if not needed): None
Patients: 0
Prisoners: 0 - 2
Credit Reward: 400
Name/Type of Mission: Apartment Complex Fire (Fire)
NOTE: This mission is a bigger version of the High Rise Fire mission.
Units Required:
15 Fire Trucks
6 Platform Trucks
3 Heavy Rescue Units
4 Battalion Chief Units
3 Mobile Air Units
3 Water Tankers
1 Mobile Command Units
POI Required (Use “none” if not needed): None
Patients: 5 - 20
Prisoners: 0
Credit Reward: 7000 - 10000
Name/Type of Mission: Suspicious Number Plate (Police)
Units Required:
1 Patrol Car
POI Required (Use “none” if not needed): None
Patients: 0
Prisoners: 0
Credit Reward: 150
I'm back =)
Name/Type of Mission: Suspicious Commercial Compound Activity (Police)
Units Required:
3 Patrol Cars
POI Required (Use “none” if not needed): None
Patients: 0
Prisoners: 0 - 2
Credit Reward: 700
Name/Type of Mission: Airport Terminal Collapse (Small) (Fire/EMS)
Units Required:
4 Fire Engines
2 Heavy Rescue Units
1 Battalion Chief
2 Platform Trucks
1 Mobile Command Unit
3 Patrol Cars
POI Required (Use “none” if not needed): Airport
Patients: 0 - 5
Prisoners: 0
Credit Reward: 4000 - 5800
Name/Type of Mission: Airport Terminal Collapse (Large) (Fire/EMS)
Units Required:
7 Fire Engines
3 Heavy Rescue Units
2 Battalion Chiefs
3 Platform Trucks
1 Mobile Air Unit
1 Mobile Command Unit
4 Patrol Cars
POI Required (Use “none” if not needed): Airport
Patients: 0 - 15
Prisoners: 0
Credit Reward: 6200 - 8900