Posts by Pappy

    Correct - I'm not disagreeing with your assessment of what happens when a firefighter is missing, lost or requires extrication. However a firefighter down doesn't mean the firefighter is always missing, lost, or requiring extrication - it includes being injured on calls.


    For example, say two firefighters suffer chemical burns at a warehouse fire but everything else is going according to the IC's plan- an additional alarm would not be called for (you'd definitely get a safety officer if they weren't already present, medics, a replacement company and possibly a few more support companies).


    My original point was you would need two call levels, one for an injured firefighter and another for one with floor/roof collapse,

    Ok, I didn't mention an injured or burned firefighter, while those could also be missions, I mentioned a DOWNED firefighter. Meaning a situation that a MAYDAY would be declared and the downed firefighter would require some form of extrication by other firefighters.

    Here is what the FDNY assigns for a missing, lost, or trapped member:


    • 10-66 Missing, lost, trapped, or seriously injured member requiring extrication (Increases response by transmission of the next higher alarm, 1 additional deputy chief, 2 battalion chiefs, the collapse unit from the borough of incident, a collapse rescue task force, an additional squad, a SOC Support ladder, a FAST unit, a CFR-D engine, SOC Logistics support van, SOC Compressor truck, SOC Dewatering unit, Public Information officer, EMS division captain, EMS Haz-Tac officer, a BLS ambulance, an ALS ambulance, an EMS Rescue Paramedic ambulance, OMA response physician and a medical officer.) If the cause of the 10-66 is due to a collapse, a signal 10-60 also must be transmitted.

      If due to collapse this is also assigned:
    • 10-60 Major Emergency Response (e.g. collapse of a private dwelling, derailment of a subway car)
    • 5 Engine Companies
    • 3 Ladder Companies
    • 4 Battalion Chiefs
    • 1 Deputy Chief
    • 1 FAST Unit
    • 1 Rescue Task Force - which includes 1 Rescue Co., 1 Collapse Rescue, 1 Squad Co. w 2nd Piece
    • 1 SOC Support Ladder (When a Collapse Rescue is transported by a SSL, no additional SSL is required)
    • 1 Haz-Tac Officer
    • 1 Rescue Paramedic Unit
    • 1 Additional Rescue Co.
    • Rescue Battalion
    • Safety Battalion
    • 1 Tactical Support Unit
    • SOC Logistics Support Unit
    • SOC Compressor Unit
    • Con Edison Vacuum Truck
    • Haz-Mat Battalion
    • Haz-Mat Company #1
    • Haz-Mat Technician Engine Company
    • Communication Unit
    • Field Communications Unit
    • Recuperation and Care (RAC) Unit
    • Public Information Officer


      info from http://www.fdnewyork.com

    Credits and resources seem a little high compared to the officer down call for just a basic firefighter down. Perhaps 3x Engine, 1x Heavy Rescue, 1x Ladder & 1x Battalion Chief and around 2,200 credits (as a follow-up mission to any structure fire) for a basic firefighter down and then your proposed mission could be a Roof/Floor Collapse with Firefighter Down.

    Well a firefighter down is a very intensive mission to rescue a downed firefighter. Perhaps the downed cop mission should need more people or difference resources?

    This game needs more big missions to suit people that are building big departments with many resources

    Not-Uncommon for a department to send a whole additional alarm assignment when there is a firefighter mayday. Easily 6-7 more units and 25 more personal are dispatched.

    Not sure this is the correct place to post this but how about a firefighter down expansion similar to the police officer down. Can happen at scenes of structural fires or collapses, can have a "firefighter down" expansion or a "collapse with firefighter down" option?


    Mission Name: Firefighter down

    Amount of Credits: 5000

    Expansion required (if applicable): n/a

    Time to complete: (in minutes) 15mins

    POI: (If needed) n/a


    Required Units: 2x heavy rescue, 5x fire engine, 3x aerial truck, 2x battalion chief, 2x ALS


    Max Patients: 4

    Minimum Patients: 1

    Patient Category: (General Internal- Cardiac Surgery) Trauma

    Transport Probably: 85%

    Not sure this is the correct place to post this but how about a firefighter down expansion similar to the police officer down. Can happen at scenes of structural fires or collapses, can have a "firefighter down" expansion or a "collapse with firefighter down" option?


    Mission Name: Firefighter down

    Amount of Credits: 5000

    Expansion required (if applicable): n/a

    Time to complete: (in minutes) 15mins

    POI: (If needed) n/a


    Required Units: 2x heavy rescue, 5x fire engine, 3x aerial truck, 2x battalion chief, 2x ALS


    Max Patients: 4

    Minimum Patients: 1

    Patient Category: (General Internal- Cardiac Surgery) Trauma

    Transport Probably: 85%



    MODERATOR NOTICE: To keep this thread clean, we've opened a discussion thread for discussing this call.

    Monday Mission Suggestion Discussion: Firefighter Down

    I tried searching but did not find anything.


    Is there a point to an ATF expansion? I have one and do not seem to be getting ATF missions any different then the usual FBI incidents. And nothing requiring an ATF unit.

    I don't have a specific mission to suggest other then some bigger ones? It seems like every Monday Update is another small one or two unit response. It would be nice to have some fires that can be a 3rd or 4th alarm level for the bigger cities. Don't need them to spawn all the time but once in awhile would be nice. Seems like all I am doing is nickel and diming

    I seem to not be able to move my EMS chief from a Fire/Ambulance station to an Ambulance station. Is that a bug that is already known?

    I doubt there are many depts in real life that have a unit that can operate as an Engine, a Tanker, and a Heavy Rescue, which is basically what you are asking for. Pumper Tanker and Rescue Engine are much more common. Just earn the credits and then buy both.

    I think something that could go along with this is the ability to group staff within a station to a platoon or shift system. Its not something that is needed for the game by any means but for those that want to use that kind of detail it would be nice to be able to assign people in a station to an apparatus and a shift and have the ability to create a shift calendar so the same people could work together at the same time? I know its a lot and not really needed but it is just an idea. Otherwise it seems kind of pointless to me to even have the ability to add staff to a station. Then again I am playing a realistic north american style were a firehouse has 1 or 2 companies at most.