Posts by Gooochy
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If you could provide the missions you've identified this on, that would be appreciated.
If you filter by 'Requires Federal Police Station' and 'Police Missions' on the mission list you can find a full list.
- Illegal Gun Withdrawal (both varients)
- Drug Smuggling by Water
- Weapon Smuggling by Water
- Underwater Weapon Stash
- Underwater Drug Stash
- Undefused Naval Mine
- Undefused Air Bomb
- Explosion at an ATM
- Cruise Ship Fire with Explosion
- Cruise Ship Fire & Explosion with Hull Breach
- Container Ship Fire with Explosion
- Container Ship Fire & Explosion with Hull Breach
- CBRN Explosion on Cruise Ship
- CBRN Explosion on Container Ship
- CBRN Explosion on Tanker Ship
And ones that are exclusively water rescue missions:
- Bridge collapse Traps Prisoner Transport in River (both varients)
Ones missing both 'Police' and 'Federal Police'
- Tanker Ship Fire with Explosion (both varients)
- Tanker Ship Fire & Explosion with Hull Breach (both varients)
- Refinery Fire (Large) (Both varients)
- Refinery Fire (Major) (Both varients)
- Refinery Explosion (Major) (All varients)
- Power Plant Fire - Explosion (All varients)
- Power Plant Fire - CBRN (All varients)
- Commerical Aircraft - Runway Incursion Collision
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Thank you Danny.
We would have to look at how we'd implement BTP, as neither of us are from a 'train spotting' background, but welcome any advice!
Actually personally i dont think we need BTP implemented seperately - you can just rename current units pretty effectively plus we already have a few missions for them - tho i wont say no to more!
another thinf i’d like to bring up is the ‘Armed Cell Van’ not actually counting as firearms stuff on missions - despite requiring firearms training. The exact same staff on a bog standard ARV or ATC work and count. -
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A few calls require SWAT armoured Vehicles, inconsistant with other calls & doesnt allow SWAT SUVs to replace vehicles.
Armed Vehicle Pursuit - https://police.missionchief.com/einsaetze/616
Armed Foot Pursuit - https://police.missionchief.com/einsaetze/842 (requires both staff AND armoured vehicles)
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These are good ideas, but, would Airfield Ops be a useful addition to the airside incidents?
oh I agree, completely forgot about them will adjust some req
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And a few medical jobs (cut off due to character limits)
Name/Type of Mission: Injured Person in Terminal
Units Required: 1 DCA
POI Required (Use “none” if not needed): Airport Terminal
Patients: 1 c2, c3
Prisoners:
Credit Reward: 1000
Name/Type of Mission: Sick Person in Terminal
Units Required: 1 DCA
POI Required (Use “none” if not needed): Airport Terminal
Patients: 1 c2, c3
Prisoners:
Credit Reward: 1000
Name/Type of Mission: Cardiac Arrest in Terminal
Units Required: 2 DCA 1 OTL (50%) 1 Airfield Operations Vehicle
POI Required (Use “none” if not needed): Airport Terminal
Patients: c1 (100% Critical Care)
Prisoners:
Credit Reward: 2000
Name/Type of Mission: Injured Person on Plane
Units Required: 1 DCA 1 Airfield Operations Vehicle
POI Required (Use “none” if not needed): Airport Terminal
Patients: 1 c2, c3
Prisoners:
Credit Reward: 1000
Name/Type of Mission: Sick Person on Plane
Units Required: 1 DCA 1 Airfield Operations Vehicle
POI Required (Use “none” if not needed): Airport Terminal
Patients: 1 c2, c3
Prisoners:
Credit Reward: 1000
Name/Type of Mission: Cardiac Arrest on Plane
Units Required: 2 DCA 1 OTL (50%) 1 Airfield Operations Vehicle
POI Required (Use “none” if not needed): Airport Terminal
Patients: c1 (100% Critical Care)
Prisoners:
Credit Reward: 2000
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Since we only have one Airfield Policing Mission (effectively making the specialisation useless) im gonna suggest a couple:
Name/Type of Mission: Wanted Person inbound on Flight (Minor Crime) (Replace existing mission, wrongly not tagged as a airfield policing mission)
Units Required: 1 IRV
POI Required (Use “none” if not needed): Airport Terminal
Patients:
Prisoners: exactly 1
Credit Reward: 1000
Name/Type of Mission: Wanted Person inbound on Flight (Violent Crime)
Units Required: 3 IRVs 2 AFOs 1 DSU (50%) 1 Airfield Operations Vehicle
POI Required (Use “none” if not needed): Airport Terminal
Patients:
Prisoners: exactly 1
Credit Reward: 4000
Name/Type of Mission: Wanted Perso inbound on Flight (Major Crime)
Units Required: 5 IRVs 4 AFOs 1 DSU 2 Airfield Operations Vehicle
POI Required (Use “none” if not needed): Airport Terminal
Patients:
Prisoners: exactly 1
Credit Reward: 5500
Name/Type of Mission: Disturbance in Airport Forecourt
Units Required: 2 IRV
POI Required (Use “none” if not needed): Airport Terminal
Patients:
Prisoners: poss 1-2
Credit Reward: 2000
Name/Type of Mission: Fight in Airport Terminal
Units Required: 3 IRV
POI Required (Use “none” if not needed): Airport Terminal
Patients: 1-3 c2, c3, c4
Prisoners: 1-4
Credit Reward: 2500
Name/Type of Mission: Large Fight in Airport Terminal
Units Required: 6 IRV, 1 DSU, 4 AFOs
POI Required (Use “none” if not needed): Airport Terminal
Patients: 3-5 c2, c3, c4
Prisoners: 1-8
Credit Reward: 7000
^ all of the above can upgrade into panic buttons
Name/Type of Mission: Abandoned Luggage in Airport Terminal
Units Required: 2 IRVs
POI Required (Use “none” if not needed): Airport Terminal
Patients: 1 c2, c3
Prisoners:
Credit Reward: 2000
Name/Type of Mission: Supicious Package/Luggage in Airport Terminal (possible EOD thing)
Units Required: 10 IRVs 2 DSU 8 AFOs 1 Sergeant 3 Airfield Operations Vehicle 1 Airfield Operations Supervisor
POI Required (Use “none” if not needed): Airport Terminal
Patients: 1 c2, c3
Prisoners: max 2
Credit Reward: 10000
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Name/Type of Mission: Low Risk Missing Person in Urban Area
Units Required: 1 IRV
POI Required (Use “none” if not needed): N/A
Patients: poss 1 (c2, c3) - appears at the end
Prisoners: n/a
Credit Reward: 500
Name/Type of Mission: Medium Risk Missing Person in Urban Area
Units Required: 3 IRV
POI Required (Use “none” if not needed): N/A
Patients: poss 1 (c2, c3) - appears at the end
Prisoners: n/a
Credit Reward: 1500
Name/Type of Mission: High Risk Missing Person in Urban Area
Units Required: 5 IRV 1 DSU
POI Required (Use “none” if not needed): N/A
Patients: poss 1 (c2, c3) - appears at the end
Prisoners: n/a
Credit Reward: 3000
Name/Type of Mission: Drug Dealing
Units Required: 2 IRV
POI Required (Use “none” if not needed): N/A
Patients: poss 1 (c2, c3) - appears at the end
Prisoners: n/a
Credit Reward: 1000
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already moaned about this in the police content suggestion/fixes thread
- it happens with all the riot units too, a mounted police unit is being sent as a police car…
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Maybe some mission requirement adjustments?
Demonstration Against the Construction of a Motorway Project - Add some PSU resources and possibly traffic cars? (increase pay with it)
Vehicle driving towards traffic (fast road) - Bump Pay 1300 isnt enough for 8 police resouces
Multiple Vehicle RTC - Major Incident - Add 4 Traffic Cars to all variants then bump pay to accommodate
Coach Rollover RTC - Add 2 Traffic Cars then slightly bump pay
Livestock on road - Reduce Police Cars 4 IRVs is excessive, change to 1
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Specialist Paramedic RRV does not replace critical care.
It's use is for Specialist Paramedics to attend appropriate missions.
I appreciate there's not really any missions for this yet however they should be submitted soon.
Thanks! Probably Gonna Stick to the GP unit for now then
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Is it a replacement for a Critical Care Resource?
Many Thanks in advance
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Alliance Missions:
Remove the ARV (Vehicle) one & Remove Armed Cell Van (Vehicle) one
And Change it to Firearms Staff (like with reg missions)
And Super Minor but Police helicopter -> Police Helicopter
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RPU
Add Planned Event => Escort Wide Load
One Traffic Car only
Two Traffic Cars
Two Traffic Cars and multiple Traffic Motorbikes (do we have those?)
Add Planned Event => Escort Prisoner Transfer
Three Traffic Cars
Add Planned Event => Escort High Risk Prisoner Transfer
Three Traffic Cars and two Armed Vehicles
As an aside we do not really have courts and prisoner transfer vehiclesIf we do get bikes, PLEASE allow them to count as traffic cars & irv, perhaps they could use the RPU training course, or a new dedicated course but NOT both
Edit, allowing the PSU van to carry a prisoner would be such a nice QoL thing
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*bump*
Can we revist this for ambulance? Alctw10 Please?
Down here in Kent @ Ashford We have a 'Make Ready Centre' and 'HART Base' Basically a Massive Ambulance resources center, where, any resource for the surrouding areas is kept/maintained, including cycle responders. No need to have such a limitation.
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First up: The Tab it's self is named wrong it should be 'Ambulance' NOT 'Rescue'
OTL/Ambulance Officer, The Ambulance Officer does NOT count as a OTL on missions, therefore making this ARR useless (effectively)
it should be changed to OTL/ACU as a ACU actually does count as an OTL on missions
RRV/GP - There is about 5 units all mushed up in this, RRV, RRV (on SAR bases), Co-Responder, JRU, GP, Specialist, Cycle Medical Responder
Name needs to be changed to 'Any Rapid Response Vehicle'
New ARRs need to be added
RRV - Just the RRV and the RRV on SAR bases (they are two seperate vehicles for some reason)
RRV / CFR - Just the CFR and RRV
GP / Specialist
CFR - Just the CFR
GP - Just the GP
Cycle Medical Responder / RRV - Both RRV and Bike
Cycle Medical Responder / CFR / RRV - All Three Units
Then a
'Medical Equipment Trailer' ARR