Posts by Gooochy

    First of all, I think this CP was really well executed & I love the additions, but i think mission requirements (to spawn- not units)should be reconsidered:

    Several calls despite only needing one response vehicle, and an additional EOD resource, require more then one Bomb Disposal Station
    I think this is an unfair requirement, as there are so few squadrons across the country, that building more then one is annoying when playing realistically
    Such as:
    https://police.missionchief.co.uk/einsaetze/834 "Unexploded WW2 Ordnance Discovered at Small Train Station"
    https://police.missionchief.co.uk/einsaetze/837 "Unexploded WW2 Grenade Located in Loft"
    https://police.missionchief.co.uk/einsaetze/831 "Unexploded WW2 Ordnance on Busy Beach"
    https://police.missionchief.co.uk/einsaetze/838 "Unexploded WW2 Bomb Located at Building Site (Small)"

    id recommend reducing required stations for these from 2-1, and ones that require 3 stations from 3-2

    Will old missions such as "Suspicious Package" be updated?

    Some ambulance services such as South East Coast Ambulance Service (which prodominately cover the area I play in have combined HART & Ambulance Bases Which they Call HART Make Ready Centres. When the HART Updated dropped all ambulance units where avaliable however a few units have been ommited

    - Medical Cycle Responder
    - Community Midwife
    - Specialist Paramedic RRV
    - Paitent Transport Service Ambulance
    - Critical Care Transfer Ambulance

    Additionally the "GP" extention is missing.

    I find the PTS resources missing to be the most frustrating as I like to use them instead of front line crews for transfers


    HART base:

    Ambulance Stayion

    "High-Risk Warrant" - Pays 1200 https://police.missionchief.co.uk/einsaetze/93

    Considering this requires 8 AFOs, Several police cars & a DSU the pay is shockingly low, compared with other firearms missions, such as "Gun pulled in Nightclub" requiring less the AFOS which pays 6000 - I would suggest that this mission be upped to 5000 ish

    "Suspicious Package" - Pays 1200 https://police.missionchief.co.uk/einsaetze/155

    Again requiring 8 AFOs, and 8 police cars I would suggest that the reward be heaily increased to 6000-6500 ish.


    "Person matching the description of a suspect in a violent crime" - Pays 600 https://police.missionchief.co.uk/einsaetze/200

    This requires 4 Police cars & DSU I would expect pay to be around 3500 - "Similar to Residential Burglary"

    "Person matching the description of a suspect in a violent crime (Firearms Marker)" - Pays 1200 https://police.missionchief.co.uk/einsaetze/201

    Requiring similar units to the "Gun pulled in a Nightclub" I would expect pay to be around 5000 range.


    "Person with a Weapon " - Pays 2500 https://police.missionchief.co.uk/einsaetze/201

    Requiring similar units to the "Gun pulled in a Nightclub" I would like to see pay be 5000


    "Unauthorised Poession of Weapons" - Pays 2500

    Requiring Similar Units to other higher paying firearms calls, I would expect pay to be 5000


    "Fail to Stop" - Pays 5000 https://police.missionchief.co.uk/einsaetze/91

    Seeing as newer missions, such as an aerial view of a plantation, pay 7000 - I would expect Fail to Stop to be upped to the same amount, 7000.


    "Large Drunken Disorder" - Pays 900 https://police.missionchief.co.uk/einsaetze/138

    3 Police cars & DSU - I would up this to be 3000 - Similar to "Residential Burglary"


    Obviously these suggested changed pay could be adjusted but its just a rough estimate of a much fairer price for the missions

    If you could provide the missions you've identified this on, that would be appreciated.

    If you filter by 'Requires Federal Police Station' and 'Police Missions' on the mission list you can find a full list.

    • Illegal Gun Withdrawal (both varients)
    • Drug Smuggling by Water
    • Weapon Smuggling by Water
    • Underwater Weapon Stash
    • Underwater Drug Stash
    • Undefused Naval Mine
    • Undefused Air Bomb
    • Explosion at an ATM
    • Cruise Ship Fire with Explosion
    • Cruise Ship Fire & Explosion with Hull Breach
    • Container Ship Fire with Explosion
    • Container Ship Fire & Explosion with Hull Breach
    • CBRN Explosion on Cruise Ship
    • CBRN Explosion on Container Ship
    • CBRN Explosion on Tanker Ship


    And ones that are exclusively water rescue missions:

    • Bridge collapse Traps Prisoner Transport in River (both varients)


    Ones missing both 'Police' and 'Federal Police'

    • Tanker Ship Fire with Explosion (both varients)
    • Tanker Ship Fire & Explosion with Hull Breach (both varients)
    • Refinery Fire (Large) (Both varients)
    • Refinery Fire (Major) (Both varients)
    • Refinery Explosion (Major) (All varients)
    • Power Plant Fire - Explosion (All varients)
    • Power Plant Fire - CBRN (All varients)
    • Commerical Aircraft - Runway Incursion Collision

    Thank you Danny.


    We would have to look at how we'd implement BTP, as neither of us are from a 'train spotting' background, but welcome any advice!

    Actually personally i dont think we need BTP implemented seperately - you can just rename current units pretty effectively plus we already have a few missions for them - tho i wont say no to more!



    another thinf i’d like to bring up is the ‘Armed Cell Van’ not actually counting as firearms stuff on missions - despite requiring firearms training. The exact same staff on a bog standard ARV or ATC work and count.

    And a few medical jobs (cut off due to character limits)


    Name/Type of Mission: Injured Person in Terminal

    Units Required: 1 DCA

    POI Required (Use “none” if not needed): Airport Terminal

    Patients: 1 c2, c3

    Prisoners:

    Credit Reward: 1000


    Name/Type of Mission: Sick Person in Terminal

    Units Required: 1 DCA

    POI Required (Use “none” if not needed): Airport Terminal

    Patients: 1 c2, c3

    Prisoners:

    Credit Reward: 1000


    Name/Type of Mission: Cardiac Arrest in Terminal

    Units Required: 2 DCA 1 OTL (50%) 1 Airfield Operations Vehicle

    POI Required (Use “none” if not needed): Airport Terminal

    Patients: c1 (100% Critical Care)

    Prisoners:

    Credit Reward: 2000


    Name/Type of Mission: Injured Person on Plane

    Units Required: 1 DCA 1 Airfield Operations Vehicle

    POI Required (Use “none” if not needed): Airport Terminal

    Patients: 1 c2, c3

    Prisoners:

    Credit Reward: 1000


    Name/Type of Mission: Sick Person on Plane

    Units Required: 1 DCA 1 Airfield Operations Vehicle

    POI Required (Use “none” if not needed): Airport Terminal

    Patients: 1 c2, c3

    Prisoners:

    Credit Reward: 1000


    Name/Type of Mission: Cardiac Arrest on Plane

    Units Required: 2 DCA 1 OTL (50%) 1 Airfield Operations Vehicle

    POI Required (Use “none” if not needed): Airport Terminal

    Patients: c1 (100% Critical Care)

    Prisoners:

    Credit Reward: 2000

    Since we only have one Airfield Policing Mission (effectively making the specialisation useless) im gonna suggest a couple:


    Name/Type of Mission: Wanted Person inbound on Flight (Minor Crime) (Replace existing mission, wrongly not tagged as a airfield policing mission)

    Units Required: 1 IRV

    POI Required (Use “none” if not needed): Airport Terminal

    Patients:

    Prisoners: exactly 1

    Credit Reward: 1000


    Name/Type of Mission: Wanted Person inbound on Flight (Violent Crime)

    Units Required: 3 IRVs 2 AFOs 1 DSU (50%) 1 Airfield Operations Vehicle

    POI Required (Use “none” if not needed): Airport Terminal

    Patients:

    Prisoners: exactly 1

    Credit Reward: 4000


    Name/Type of Mission: Wanted Perso inbound on Flight (Major Crime)

    Units Required: 5 IRVs 4 AFOs 1 DSU 2 Airfield Operations Vehicle

    POI Required (Use “none” if not needed): Airport Terminal

    Patients:

    Prisoners: exactly 1

    Credit Reward: 5500


    Name/Type of Mission: Disturbance in Airport Forecourt

    Units Required: 2 IRV

    POI Required (Use “none” if not needed): Airport Terminal

    Patients:

    Prisoners: poss 1-2

    Credit Reward: 2000


    Name/Type of Mission: Fight in Airport Terminal

    Units Required: 3 IRV

    POI Required (Use “none” if not needed): Airport Terminal

    Patients: 1-3 c2, c3, c4

    Prisoners: 1-4

    Credit Reward: 2500


    Name/Type of Mission: Large Fight in Airport Terminal

    Units Required: 6 IRV, 1 DSU, 4 AFOs

    POI Required (Use “none” if not needed): Airport Terminal

    Patients: 3-5 c2, c3, c4

    Prisoners: 1-8

    Credit Reward: 7000


    ^ all of the above can upgrade into panic buttons


    Name/Type of Mission: Abandoned Luggage in Airport Terminal

    Units Required: 2 IRVs

    POI Required (Use “none” if not needed): Airport Terminal

    Patients: 1 c2, c3

    Prisoners:

    Credit Reward: 2000


    Name/Type of Mission: Supicious Package/Luggage in Airport Terminal (possible EOD thing)

    Units Required: 10 IRVs 2 DSU 8 AFOs 1 Sergeant 3 Airfield Operations Vehicle 1 Airfield Operations Supervisor

    POI Required (Use “none” if not needed): Airport Terminal

    Patients: 1 c2, c3

    Prisoners: max 2

    Credit Reward: 10000