When you have ICCU AND ACU arr it dosent detect a acu at all
Posts by Gooochy
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When Sebastian ran things, everything from suggestions, to translations, to Facebook news and then the forums was done by us mods, this is now done in house for the most part, which makes more sense but I agree they could do with being a bit clearer
Could the changes be done to UK server as well
Clearer is putting it mildly... there's not a place I've seen where they've ever listed details of what a unit is used for or required for in an announcement.
Yeah every time a new update drops I get lost on what everything dose e.g cbrn unit on UK
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Already on the list however unsure when it will be implemented
Maybe a mini hems update
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So once you do an MCI expansion to an Ambulance station, it's literally just an MCI Station?
No those 2 slots are only for mass causilty if you buy slots then you can buy ambulances
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^^^
Is a feature
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Currently, I am unable to purchase most vehicles in stations that I have purchased either an Engine-Ambulance or Rescue-Ambulance. I am including some pics below to show. In order they are:
An Ambulance station with an available bay, no expansion, no EA's or RA's or expansions.
A full Ambulance Station (this is normal).
An Ambulance Station with a Rescue-Ambulance in it, but two available bays.
A Fire Station with the Ambulance Expansion.
I turned off LSSM to see if it something with that and it did not change anything.
Thanks for any help,
CFA112
numnber 3 is because 2 free slots with expansion of mass casuilty trailers, you can only by mass casulity units
pic 1,2,4
is no issues
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Water Rescue has huge potential really.
Would be great to have it added.
Divers would also be a great addition to the game.
I know the game is trying to be realistic in what it provides, however given that our emergency services have been majorly cut and had major changes I'd say sticking to realistic expectations for the game is not a good idea.
The game should be working to provide a good range of services and options avaliable for players to choose if they use them or not.
Personally I was working to build realistic services in Scotland. This has turned out to be impossible given how the game works. Realistically most of the Scottish Fire Stations are RDS or part time. Yes there are Wholetime stations in most major towns and cities but we are seeing a lot moving to 1 wholetime unit and remainder are either staffed during day and RDS at night or they have moved 2nd units fully to RDS. I have designed my full fire service to provide wholetime cover across all stations.
Then there is HART we have 3 full time HART bases in Scotland (there are a few part time units dotted around) that's it this given how calls generate is not enough, I've added in so far 8 total HART bases and even this is proving to be insufficient cover.
Police again these have been cut back in real life to the bare minimum for the game it is simply impossible to play with realistic police set up. I've built on both current and closed police sites and even the current police sites for some do not have any response units in real life. I have also stuck to keeping the same structure to all my police stations which when it comes to specialist units like Armed Response these are limited to a small hand full of units in real life. NPAS in Scotland is 1 helicopter in real life in game though I've got 6 and still need more.
I don't even cover all of Scotland, I cover Central Belt, Fife, Dundee, Aberdeen and Moray coast is my main area I have islands set ups too.
So although I play realistic locations that is as far as realism can practically go in the game just now. So addition of rare units only used by a handful of services would not really cause an issue if you want to add them then add them if you don't want them don't add them.
Bit like CC, HART and NPAS they can all be added and even turned off.
I have my HEMS off all the time.
I see the issue. its the same here (in kent) with NPAS i need about 3 at any 1 time, I have 2 (1 reserve). HEMS i just turned on ad have 20 backed up ( i regret turning it on) CC I have on. HART I have 1 base and 2 teams of 2 prv 2 srv 1 atv 1 welfare 1 cbrn 1 ACU. I have 3 air ambuaces (HM Coast Guard, LAA, KSSAA) Yeah i think water rescue willl be fantastic i hope there will be HART water rescue, utiltiy van (or somthing) fos, rsu and l4p to tow a trailer. and a heavy rescue with inflatble rafts
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Another thing will water rescue missions pay more in terms of pay out
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It was ready from the sense that it was copy and paste from the US game, however we weren’t happy with that because we wanted things like it being available at small stations, more realistic missions, and other vehicles to tow the boat, so we delayed it.
It also was going to include divers which again we weren’t too happy with seeing how rare diving units are now in the U.K. (met police basically covering half the counties in England) and are not used for rescue, more search and recovery.
yeah diver units usally cover one or 2 areas e.g Northwest, North east and yorkshire etc. Would HART have water rescue teams. Would it be possible for fos, heavy rescues and l4p to tow it?
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Believe it speeds up mission completion time
so buying a stupidly priced building complex on;y gets you that..
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By reading older threads water rescue units are all ready, what kind of time frame are we looking for this update. And will it be availble form small stations?
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Whats the
Vehicle Efficiency:
+1% for. Someone put me out of my misery
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I was hoping that a setting on there could apply to all but it does not seem like that works.
im honestly not sure TACRfan got any idea
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it means once you order you have to pay for them.
Thank you, I feel alot safer with spending knowing what that means
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HART getting stood down even though its needed, I can't comforim this but a freind of mine is sayiing there hart units keep getting stood down. I think its the same issue as the OTL
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I'm such a idiot 😂
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They play tomorrow not today.
Oh can a mod dealte this
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Im not getting any coins even though england is playing today.
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oh come on, dont you know all pilots have super vision, and can spot an armband 2 miles up,in a cornfield lol
Clearly they have xray vision lol
No but really remove the NPAS need