Posts by FlyingTrumpetGuy

    This is a stupid question, but here we go. Does sending additional units (utilities for fire calls, flycars for EMS) on a call increase the speed at which the mission is completed?

    Ideally both, I think.

    I’d love to get fire police/traffic control added to the game, the fire department I’m modeling now doesn’t have any but the next region I’ll be working on has tons. Would love to see this happen.

    Keep in mind that airport officials would also be responding to the fire. There’s not really a point to creating such a niche unit, so the chiefs fill that role. Airport operations are insanely complex and fitting an emergency response into that environment is challenging to do safely. Keep in mind that during many (not all, but plenty) emergencies at large airports, aircraft continue to take off and land on other runways. 6 chiefs definitely seems like a lot, no doubt, but I did some quick research and my local airport, Baltimore-Washington International Airport, has 6 chief or chief-equivalent units.

    Another idea- maybe we could get radio chatter to create some ambience, both dispatch tones and unit responses. For instance:

    “Engine 4, Truck 13, Deputy Chief 2, respond to a smoke investigation at 123 Main Street.”

    “Engine 4 responding.”

    Like that. I think it would work particularly well if the unit names could be read out as the whole number if they were 1 or 2 digits, and as separate digits if they were more than 2. For instance “engine forty-one” vs “squad three-fifty-four”.

    Please fix the Mass Casualty Unit bug. I have all the required things for it. but I still cannot purchase one. It's getting to be quite a pain.


    Also, please make it so that wildland units can be used for grass/field/brush pile/bale of straw fires.

    Mission Name: Confined Space Rescue [Mission Added - ID: 768]


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    Mission Name: Lift Assist

    Amount of Credits: 250

    Expansion required (if applicable): n/a

    Time to complete: (in minutes) 3.5min

    POI: (If needed) n/a


    Required Units: 1x heavy rescue OR 1x fire engine OR 1x aerial truck


    Max Patients: 1

    Minimum Patients: 0

    Patient Category: (General Internal- Cardiac Surgery) Trauma

    Transport Probably: 80%


    Prisoners: (Max-Min, If applicable) n/a

    Upgradable Missions (if applicable): n/a

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    Mission Name: Ladder Request

    Amount of Credits: 500

    Expansion required (if applicable): n/a

    Time to complete: (in minutes) 5min

    POI: (If needed) n/a


    Required Units: 1x aerial truck


    Max Patients: 0

    Minimum Patients: n/a

    Patient Category: (General Internal- Cardiac Surgery) n/a

    Transport Probably: n/a


    Prisoners: (Max-Min, If applicable) 0-2

    Upgradable Missions (if applicable): Fleeing Suspect

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    Mission Name: Wires Arcing

    Amount of Credits: 250

    Expansion required (if applicable): n/a

    Time to complete: (in minutes) 2min

    POI: (If needed) n/a


    Required Units: 1x heavy rescue, 1x fire engine OR 1x aerial truck


    Max Patients: 1

    Minimum Patients: 0

    Patient Category: (General Internal- Cardiac Surgery) Trauma

    Transport Probably: 100%


    Prisoners: (Max-Min, If applicable) n/a

    Upgradable Missions (if applicable): n/a

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    Mission Name: Fire Drill

    Amount of Credits: 500

    Expansion required (if applicable): n/a

    Time to complete: (in minutes) 5min

    POI: (If needed) n/a


    Required Units: 1x fire engine OR 1x aerial truck


    Max Patients: 0

    Minimum Patients: n/a

    Patient Category: (General Internal- Cardiac Surgery) n/a

    Transport Probably: n/a


    Prisoners: (Max-Min, If applicable) n/a

    Upgradable Missions (if applicable): n/a

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    Mission Name: Commercial Lockout

    Amount of Credits: 750

    Expansion required (if applicable): n/a

    Time to complete: (in minutes) 5min

    POI: (If needed) n/a


    Required Units: 1x heavy rescue, 1x fire engine OR 1x aerial truck


    Max Patients: 0

    Minimum Patients: n/a

    Patient Category: (General Internal- Cardiac Surgery) n/a

    Transport Probably: n/a


    Prisoners: (Max-Min, If applicable) n/a

    Upgradable Missions (if applicable): n/a

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    Mission Name: Residential Lockout

    Amount of Credits: 500

    Expansion required (if applicable): n/a

    Time to complete: (in minutes) 3.5min

    POI: (If needed) n/a


    Required Units: 1x heavy rescue, 1x fire engine OR 1x aerial truck


    Max Patients: 0

    Minimum Patients: n/a

    Patient Category: (General Internal- Cardiac Surgery) n/a

    Transport Probably: n/a


    Prisoners: (Max-Min, If applicable) n/a

    Upgradable Missions (if applicable): n/a

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    Mission Name: Sheared Hydrant

    Amount of Credits: 250

    Expansion required (if applicable): n/a

    Time to complete: (in minutes) 2min

    POI: (If needed) n/a


    Required Units: 1x heavy rescue, 1x fire engine OR 1x aerial truck


    Max Patients: 0

    Minimum Patients: n/a

    Patient Category: (General Internal- Cardiac Surgery) n/a

    Transport Probably: n/a


    Prisoners: (Max-Min, If applicable) n/a

    Upgradable Missions (if applicable): n/a

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    Mission Name: Landing Zone Prep

    Amount of Credits: 750

    Expansion required (if applicable): n/a

    Time to complete: (in minutes) 7.5min

    POI: (If needed) Field, park, playground


    Required Units: 2x patrol cars, 2x engine OR platform


    Max Patients: 0

    Minimum Patients: n/a

    Patient Category: (General Internal- Cardiac Surgery) n/a

    Transport Probably: n/a


    Prisoners: (Max-Min, If applicable) n/a

    Upgradable Missions (if applicable): Light aircraft crash, aircraft leaking fuel, light aircraft crash in water, aircraft emergency landing on roadway





    Hey there! I'm wondering if there's a way to have a TTS voice read out dispatches and vehicle radio traffic. I haven't seen this yet after a google search and checking the LSSM app store. I think this would greatly enhance the experience and if it's not already a thing, I think it would be a great thing to have.

    Here’s my partial setup: Baltimore County, Maryland, set up with all real station locations and apparatus. Still a work in progress but it’s come quite a long way. I started in the southwest and I’m expanding north and east, with most of the coverage to the North complete. Just have to flesh out a few spots and then it’s game on to cover the eastern region, which is by far the most dense as far as fire stations go. Once I finish this I’m planning on covering Baltimore City and Howard County as well.

    Can we get a way to assign towing units? I have a station that handles swiftwater rescue with a designated utility unit (Swift Water Team 35) but the general utility unit (Utility 357) typically winds up towing the boat. The station does have 2 boats and in reality I think U357 does wind up towing one of them from time to time, but I’d like to assign SWT35 to tow the first due boat.

    Maybe it's just me, but I don't find the 1 per day to be detracting from realistic growth. Sure it takes some time to setup new areas/stations but if you plan ahead, not a problem.

    After all, hiring takes time and stations are planned years ahead of time!

    Fall was definitely a harder one to choose - I based the Wildfire Outbreak option based on the # of acres burned in the West by month but as we all know, it is becoming wildfire season year round out West with the current drought.


    I'd love to hear more ideas if anyone has any on seasonal options as my ideas certainly aren't the end all, be all.

    That makes sense! After a little research the tornado outbreak isn't TOO unrealistic for spring.