To answer the first question if you send a ultity and fmy car the mission /paitent will be prosessed faster
That’s what I’m looking for! Thanks!
To answer the first question if you send a ultity and fmy car the mission /paitent will be prosessed faster
That’s what I’m looking for! Thanks!
This is a stupid question, but here we go. Does sending additional units (utilities for fire calls, flycars for EMS) on a call increase the speed at which the mission is completed?
Display MoreWould you guys prefer to see a Designated Traffic Unit? Or a Training Course for Personnel Missions where you can assign them to any Unit?
In New Jersey I've seen Fire Police/Traffic Control ride in Engines/Trucks to Chiefs, Rescues and Utilities. Especially with Volunteer Fire Departments. Paid I'm not so sure how they do it but also with Police we could have them in Regular Patrol Units, K9's, Etc.
So that way Players can decide how they want to work their Traffic Control!
And I would say if Training was the way to go I could try for a 2 Day Course. From when I went and did Fire Police School it took only Two Days for Me as one day is an Introduction and Lesson then the Next is Written and Simulation.
Thoughts?
Ideally both, I think.
I’d love to get fire police/traffic control added to the game, the fire department I’m modeling now doesn’t have any but the next region I’ll be working on has tons. Would love to see this happen.
you have it.....do it for each one of your apparatus
I know, I’m talking about this variable or ranged delay rather than a fixed delay.
I would love to have this, about 50% of my jurisdiction’s fire stations are volunteer. I think if this was implemented I would actually use the delay.
Keep in mind that airport officials would also be responding to the fire. There’s not really a point to creating such a niche unit, so the chiefs fill that role. Airport operations are insanely complex and fitting an emergency response into that environment is challenging to do safely. Keep in mind that during many (not all, but plenty) emergencies at large airports, aircraft continue to take off and land on other runways. 6 chiefs definitely seems like a lot, no doubt, but I did some quick research and my local airport, Baltimore-Washington International Airport, has 6 chief or chief-equivalent units.
Not sure if this would be possible - but perhaps this could be triggered either with missions that explicitly require HEMS or automatically triggered if a HEMS is dispatched?
That would be fantastic! Really think you’re on to something there.
Another idea- maybe we could get radio chatter to create some ambience, both dispatch tones and unit responses. For instance:
“Engine 4, Truck 13, Deputy Chief 2, respond to a smoke investigation at 123 Main Street.”
“Engine 4 responding.”
Like that. I think it would work particularly well if the unit names could be read out as the whole number if they were 1 or 2 digits, and as separate digits if they were more than 2. For instance “engine forty-one” vs “squad three-fifty-four”.
Please fix the Mass Casualty Unit bug. I have all the required things for it. but I still cannot purchase one. It's getting to be quite a pain.
Also, please make it so that wildland units can be used for grass/field/brush pile/bale of straw fires.
Mission Name: Confined Space Rescue [Mission Added - ID: 768]
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Mission Name: Lift Assist
Amount of Credits: 250
Expansion required (if applicable): n/a
Time to complete: (in minutes) 3.5min
POI: (If needed) n/a
Required Units: 1x heavy rescue OR 1x fire engine OR 1x aerial truck
Max Patients: 1
Minimum Patients: 0
Patient Category: (General Internal- Cardiac Surgery) Trauma
Transport Probably: 80%
Prisoners: (Max-Min, If applicable) n/a
Upgradable Missions (if applicable): n/a
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Mission Name: Ladder Request
Amount of Credits: 500
Expansion required (if applicable): n/a
Time to complete: (in minutes) 5min
POI: (If needed) n/a
Required Units: 1x aerial truck
Max Patients: 0
Minimum Patients: n/a
Patient Category: (General Internal- Cardiac Surgery) n/a
Transport Probably: n/a
Prisoners: (Max-Min, If applicable) 0-2
Upgradable Missions (if applicable): Fleeing Suspect
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Mission Name: Wires Arcing
Amount of Credits: 250
Expansion required (if applicable): n/a
Time to complete: (in minutes) 2min
POI: (If needed) n/a
Required Units: 1x heavy rescue, 1x fire engine OR 1x aerial truck
Max Patients: 1
Minimum Patients: 0
Patient Category: (General Internal- Cardiac Surgery) Trauma
Transport Probably: 100%
Prisoners: (Max-Min, If applicable) n/a
Upgradable Missions (if applicable): n/a
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Mission Name: Fire Drill
Amount of Credits: 500
Expansion required (if applicable): n/a
Time to complete: (in minutes) 5min
POI: (If needed) n/a
Required Units: 1x fire engine OR 1x aerial truck
Max Patients: 0
Minimum Patients: n/a
Patient Category: (General Internal- Cardiac Surgery) n/a
Transport Probably: n/a
Prisoners: (Max-Min, If applicable) n/a
Upgradable Missions (if applicable): n/a
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Mission Name: Commercial Lockout
Amount of Credits: 750
Expansion required (if applicable): n/a
Time to complete: (in minutes) 5min
POI: (If needed) n/a
Required Units: 1x heavy rescue, 1x fire engine OR 1x aerial truck
Max Patients: 0
Minimum Patients: n/a
Patient Category: (General Internal- Cardiac Surgery) n/a
Transport Probably: n/a
Prisoners: (Max-Min, If applicable) n/a
Upgradable Missions (if applicable): n/a
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Mission Name: Residential Lockout
Amount of Credits: 500
Expansion required (if applicable): n/a
Time to complete: (in minutes) 3.5min
POI: (If needed) n/a
Required Units: 1x heavy rescue, 1x fire engine OR 1x aerial truck
Max Patients: 0
Minimum Patients: n/a
Patient Category: (General Internal- Cardiac Surgery) n/a
Transport Probably: n/a
Prisoners: (Max-Min, If applicable) n/a
Upgradable Missions (if applicable): n/a
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Mission Name: Sheared Hydrant
Amount of Credits: 250
Expansion required (if applicable): n/a
Time to complete: (in minutes) 2min
POI: (If needed) n/a
Required Units: 1x heavy rescue, 1x fire engine OR 1x aerial truck
Max Patients: 0
Minimum Patients: n/a
Patient Category: (General Internal- Cardiac Surgery) n/a
Transport Probably: n/a
Prisoners: (Max-Min, If applicable) n/a
Upgradable Missions (if applicable): n/a
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Mission Name: Landing Zone Prep
Amount of Credits: 750
Expansion required (if applicable): n/a
Time to complete: (in minutes) 7.5min
POI: (If needed) Field, park, playground
Required Units: 2x patrol cars, 2x engine OR platform
Max Patients: 0
Minimum Patients: n/a
Patient Category: (General Internal- Cardiac Surgery) n/a
Transport Probably: n/a
Prisoners: (Max-Min, If applicable) n/a
Upgradable Missions (if applicable): Light aircraft crash, aircraft leaking fuel, light aircraft crash in water, aircraft emergency landing on roadway
Hey there! I'm wondering if there's a way to have a TTS voice read out dispatches and vehicle radio traffic. I haven't seen this yet after a google search and checking the LSSM app store. I think this would greatly enhance the experience and if it's not already a thing, I think it would be a great thing to have.
Here’s my partial setup: Baltimore County, Maryland, set up with all real station locations and apparatus. Still a work in progress but it’s come quite a long way. I started in the southwest and I’m expanding north and east, with most of the coverage to the North complete. Just have to flesh out a few spots and then it’s game on to cover the eastern region, which is by far the most dense as far as fire stations go. Once I finish this I’m planning on covering Baltimore City and Howard County as well.
Never noticed that before, much appreciated.
Can we get a way to assign towing units? I have a station that handles swiftwater rescue with a designated utility unit (Swift Water Team 35) but the general utility unit (Utility 357) typically winds up towing the boat. The station does have 2 boats and in reality I think U357 does wind up towing one of them from time to time, but I’d like to assign SWT35 to tow the first due boat.
Maybe it's just me, but I don't find the 1 per day to be detracting from realistic growth. Sure it takes some time to setup new areas/stations but if you plan ahead, not a problem.
After all, hiring takes time and stations are planned years ahead of time!
That seems like it would be extremely cluttered.
A and B are BLS, anything els is ALS. Good to know what to dispatch.
The EMS chief also can be configured to automatically order units to transport, so it's very helpful in that regard.
Fall was definitely a harder one to choose - I based the Wildfire Outbreak option based on the # of acres burned in the West by month but as we all know, it is becoming wildfire season year round out West with the current drought.
I'd love to hear more ideas if anyone has any on seasonal options as my ideas certainly aren't the end all, be all.
That makes sense! After a little research the tornado outbreak isn't TOO unrealistic for spring.