I would disagree that they do not generate money. Think about it...they run for 3 hours so in the fastest mode they generate well over 300 missions which is a lot of credits. Where I do see the problem with them is the type of incidents generated. For example a "storm" generates brush fires, brush piles, wildfires, field fires and roof fires more than anything else.
Posts by ChiefBoden61
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Fire Based EMS would be the answer to it spawning EMS calls. This mission is not the only one that spawns that needs and EMS vehicle but does not require it until after someone gets there and the "we need an ambulance" appears
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better mapping would be bad. I also found that some of the places on the map where they show fire stations, police, ems and hospitals when you zoom in are incorrect.
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I saw this unit on the show floor at FDIC this year in Indianapolis. I later saw a picture of it gushing water out the side because the tank failed during an acceptance test.
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I have an alliance. You can build as you want. The only thing I ask is that folks fill out the state and expand not build in the same place or right on top of others buildings..
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They offer them normally on weekends or during some sort of special event or holiday
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agree with goochy
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I normally just google EMS services for the County I am building in and find it. Also google the name of the town and find the police
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Isn't there another thread about POIs that this should be posted in?
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I agree with you
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There is a POI for Rail Crossings....two of them in fact and for train stations for passenger rail... /
How about adding a POI for Rail Yards (Freight)?
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More realistic, most US ladder trucks should have sufficient equipment to handle a gas leak call like an engine or heavy rescue should.
This has been brought up before and the answer is that there are so many different variations that fire departments use that the developers can't match them all in every version of the game. In fact I have been asked not to bring up several things anymore as it is not going to change and even if it does change, it take time to make it happen. Thanks for the suggestions
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i just go to the show personnel tab and then assign people to a unit until I fill it and move to the next until I run out of people and then I recruit or transfer more
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there is a way to go into the LSSM V4 in the settings and select a screen that will pop up and tell you exactly what units are necessary on the initial response. Then if you go back into the mission and it expands you can see a screen that tells you how many units are going and how many are needed. I did it and it works fine. I just can't remember where I found it.
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I like it.... interesting proposal
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RIP and thanks for all your service to your Country.. God Bless
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Suggest to add
- Golf Course
- NASCAR Track
- Quarry or Mining Operation
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Come on over and let's build out Florida and the Southeast.
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I decided against doing them even though I have coastal areas as I was concerned they would become an outrageous number of incidents like the flooding incidents. But since the game does not recognize water vs land (obviously) I guess I am luck that I have only had a couple boat incidents even though I don't have the stations. The number of missions generated by coastal rescue seem to be normal in frequency.
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Me either.....as I have Office POI's all over and certainly enough stations but do not ever remember getting one. But now I know..thanks