This has been requested idk how many times. Perhaps it would be worth checking the forum first? Also, there is a unit suggestion thread
Posts by Whitchit
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Name: moped fail to stop
Units Required: 1x solo bike 2x traffic car 1x NPAS 1x IRV
POI Required: none
Patients: 0
Prisoners: 1
Credit Reward: 2000
I like the idea of a moped fail to stop or something similar, but I don’t think bikes are ever a requirement for a police pursuit, in fact apart from VIP & abnormal load, I don’t think they’re “required” for anything. And even then, generally in most cases RPU can do much the same job in cars (obviously SEG in the met are an exception)
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With 14 new vehicles, I hope we will get some quality-of-life vehicles such as prisoner transports. I have been planning on making a police station for my prison, for extra cells, and prisoner transport units. Maybe I can do this without just using patrol cars.
It has been confirmed that there will be a prisoner transport vehicle I believe.
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Anyone else confused about the latest police update announcement they put out on the Facebook? They mention getting guard dogs but leave out in what context. I don't know of any police department that has "guard dogs" I know of security companies that do though. Then they mention new federal police, when we already have FBI ATF and DEA. What agencies are we missing federal wise that we don't have in game. This announcement confuses me more than it excites me. Only thing in the announcement I am excited about is the Criminal Investigations stuff. What is everyone else's thoughts on this announcement?
All Federal Police types (Including Police forces who's job is to guard high-security infrastructure) hence "guard dogs"
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I'd also point out regarding rescue/quint the UK game has a CARP - Combined Arial Rescue Pump, which fulfills all three roles. I don't recall anywhere I've lived in the US having a three way unit. So the OP argument is perhaps moot, based on comparison to other versions.
Unfortunately the “rescue” part of the name is misleading, as it relates to rescue via a ladder with a basket on the end rather than rescue as in heavy rescue. It does not fulfil the rescue requirement in-game. It is a renamed Quint for all intents and purposes.
There are however other multi-role vehicles on the UK server such as the Operational Support Unit which acts as a welfare vehicle, breathing apparatus support unit and hazmat unit. There’s the armed cell van for the airport police which acts as a police car, can transport 2 prisoners and can act as an armed response vehicle. Also for the police is the Armed Traffic Car, which is a police car, traffic car and armed response vehicle all in one.
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I’m biased because I’ve been playing the same area for 6+ years now, but I think the Bristol area (south west) is a great start. If you want to play realistically then there’s a wide variety of units based in that area, and it benefits from multiple services in a very small area from coastguard and lifeboats to police air support, air ambulance, specialist paramedic teams, British transport police, ministry of defence police and civil nuclear constabulary, as well as the local police, fire, ambulance and search and rescue teams.
My alliance is constantly recruiting and the bulk of our members have a setup in the area so are well-placed to help you set up. Our only restriction is that you place buildings in realistic locations and name things sensibly - other than that, go wild with your fleet / expansions / training etc. We have free training courses too. Our alliance is 999 Joint Control
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Where do you start the in station classes?
This thread is a suggestion for a feature currently not in the game. To start classes yourself you need an academy, or you can ask an alliance training admin within your alliance to start the course you need.
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Ok.....I will buy that...and how about perhaps a reduced cost to send your folks from that station as opposed to sending to a training center? Pay for the extension, but training for is free for members of that station?
All training is free unless it belongs to someone else or an alliance and they charge you for it?
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This would be a great way to help new players get a foothold on training who don’t want to join an alliance. Perhaps it could be restricted to 1 classroom for every 10 stations of that service type and only available in the large station version?
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Bristol and Bournemouth airports
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Would the Devs consider a Emergency Services themed special event (similar to previous football, halloween or new year themed events)?
The UKRO Festival of Rescue runs from 14th to Sat 16th Sept this year. Special missions could include all manner of RTC, water rescue, extrication, animal rescue, etc.
This link does not work for me
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There are plenty of different types of seizure, I like the variety
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lots of those suggestions are border force issues not police issues
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The map location does not matter at all, it is purely a navigation and aesthetic part of the game. Sometimes calls don’t spawn for a long while for no apparent reason. It’s not a perfect game. Also check the possible missions list to see if you need other types of stations and extensions in order to spawn other airport missions.
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It will still generate missions unless assigned to a dispatch centre which is turned off.
It will not show available units in the dispatch centre unit list if it is not assigned to a dispatch centre.
It will be listed on all dispatch centre building list pages if unassigned to any dispatch centre.
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Not quite spelling as such, but weird grammar and misplaced/inaccurate game tips.
Water Rescue Tooltip displayed at top of Ambulance section of fire station vehicle purchasing page.
I’m not sure whether “fire truck” is a British or American phrase, but the tooltip displayed in the fire truck section of the vehicle purchase page for fire engines is inaccurate as only 2 of the 6 engine types are also rescue-capable.
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(Posting a second suggestion rather than adding to my original as I don’t believe it will show as unread for forums users if I edit my original post, and this is a separate suggestion)
Name Bariatric Ambulance Service- Ambulance Purpose- “Assist Ambulance- Bariatric” and any new missions involving bariatric patients. Cost- 10,000 credits How many personel are required 2-4 Training- N/A Building expansion N/A Number of Prisoner/Patient slots 1 Patient Name Neonatal / Paediatric Ambulance Service- Ambulance Purpose- Neonatal / Paediatric patient transfer missions (by road) Cost- 10,000 credits How many personel are required 3-6 Training- Nurse / Paediatrics / Critical Care Building expansion Paediatrics at a Clinic, none at an ambulance station. Number of Prisoner/Patient slots 1 Patient -
Wrong end of the country for me unfortunately, Starting in Dorset but I basically cover most of the South West at the moment. But thank you
Google "Aerodrome Manual" for whichever airport - I've found Bristol and Bournemouth airport manuals both list the appliances.
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Any comments, thoughts on these?
Ref HART: London Ambulance Service, South East Coast Ambulance Service, South Western Ambulance Service, Welsh Ambulance Service & Scottish Ambulance Service all have at least 2x HART Bases, and many players cover more than just one county, service area or even country.
Ref ARFF: Most smaller airports only have one station, but most players will cover more than one airport. In the SWAST area for example, there's Bristol, Exeter, Bournemouth, Newquay, St Mary's to name a few, plus RNAS Yeovilton, RNAS Culdrose & Plenty of small airstrips, heliports could also be simulated with this update.
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Bases such as St Athan may have had military replaced by CG but I’m not entirely sure
CG SAR does fly out of St Athan