Mission Chief Board

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  • TalonJoynt

    Posted the thread Police Expansions.
    Thread
    Any ideas on crime scene unit, and detective units both with special education? It'd be nice to also have a gang unit to go with it.

    Some missions could include
    - Shooting Investigation (Follow up to shooting)
    - Stabbing Investigation (Follow up to…
  • TalonJoynt

    Replied to the thread Unit Stats.
    Post
    Chief Boden like with that use for IRL departments you could be able to more efficiently chose where to purchase new units to relive stress on your units where its most needed. Also its just fun,
  • TalonJoynt

    Replied to the thread **New Monday Mission Suggestions**.
    Post
    Mission Name: Attic Fire
    Amount of Credits: 4000
    Expansion required (if applicable): X
    Time to complete: (in minutes): 15:00
    POI: (If needed)


    Required Units: 4 Fire engines, 1 platform truck, 1 battalion chief


    Max Patients: 2
    Minimum Patients: 0
    Patient
  • Evan

    Wrote a comment on MissionChief-Team’s wall.
    Wall Comment
    Hi,
    I was looking at alliance event seeing what you could select so I clicked small and then clicked medium and then I clicked fall weather but I turned off both extensions
    Flood Control Extension
    &
    Disaster Control Extension
    And I did call number every 30…
  • Evan

    Replied to a comment by Mikelarry on MissionChief-Team’s wall.
    Wall Reply
    I understand that one the 9 digit code not showing up in my email ether
  • ChiefBoden61

    Posted the thread Does anyone know?.
    Thread
    See the picture. First I fully understand that the top hospital CAN'T receive that type of patient. However, very often in my haste to transport a bunch of patients as the transport request automatically takes you to the next patient, I have…
  • Curiosity03

    Reacted with Like to Nigefire’s post in the thread Unit relocation.
    Reaction (Post)
    Setup a staging area next to the station, then desolve it when no longer needed . If you use the move function, the truck cannot turnout while moving. if you stagge it can turnout whilst transiting.
  • ChiefBoden61

    Reacted with Like to Nigefire’s post in the thread Unit relocation.
    Reaction (Post)
    Setup a staging area next to the station, then desolve it when no longer needed . If you use the move function, the truck cannot turnout while moving. if you stagge it can turnout whilst transiting.
  • Nigefire

    Replied to the thread Unit relocation.
    Post
    Setup a staging area next to the station, then desolve it when no longer needed . If you use the move function, the truck cannot turnout while moving. if you stagge it can turnout whilst transiting.
  • Open the settings of the vehicle that has an "own vehicle category" and just delete any text in the box, then save. It should be back to normal. There might be a smarter way but thats how I do it.

Unread Threads

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    1. Police Expansions

      • TalonJoynt
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      2
    1. Unit Stats 6

      • CapnJ
    2. Replies
      6
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      307
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    3. TalonJoynt

    1. **New Monday Mission Suggestions** 38

      • Buggs
    2. Replies
      38
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      16k
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    3. TalonJoynt

    1. Does anyone know?

      • ChiefBoden61
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      0
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      25
    1. Unit relocation 3

      • joshu014416
    2. Replies
      3
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      163
      3
    3. Nigefire