I had the most pleasant surprise this morning playing the game! I received a call for a Burning Machine (fire alarm system). So, I dispatched the required units.... and waited for them to get on scene. The first arriving engine gets on scene, and the call is completed immediately and all other units are cancelled! I thought to myself, it must just be a bug... right? Wrong! Little did I know the developer went into such depth as to add false alarms to the game!!!! I just want to give a big thanks out to the developer(s) for adding the little things that make a big difference! And thank you for putting so much time and effort into it!
Cheers to the Devloper!
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- Official Post
It happened to me once before, I think it's very rare. It's a great bit of detail though
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- Official Post
We passed this onto Sebastian. He's the sole developer of MissionChief and it's sister games.
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Thanks! would you mind telling what other games he makes? I would love to play them!
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- Official Post
Thanks! would you mind telling what other games he makes? I would love to play them!
They aren't other games, they are translated versions. Sebastian is in Germany, so there is German variant and a Dutch variant
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I understand, thank you!
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- Official Post
Well, there are some differences in features and units as Sebastian is also a volunteer fire fighter as well so has good experience in German fire fighting it's more in depth there.
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