Posts by ChiefBoden61

    Are you looking for transport from one facility to another? For example from one hospital to a higher level of care hospital? If so, you will need critical care trucks and EMS helicopters for this. If you're looking for regular transport from things like falls or vehicle accidents, there is a matrix set up that will spawn calls based on the amount of buildings you have, not vehicles you have.

    Not all interfacility transfers/transports required Critical Care or Helicopter. In fact some are even BLS. and most will simply take an ALS unit. I believe the volume of calls is based on some logorythem related to the number of Hospitals and Clinics and they only generate sporadically. I have never had more than 10 at one time, but I have a setup that includes hospitals and clinics all across the state of Florida, and parts of AL, GA, and Miss on the US version

    Not sure your issues....but try this....probably won't work and I will get chastised by someone for saying it. But I have found that it does correct some errors.

    • Clear out your cache and browsing history.
    • Log out of Mission Chief completely and close it
    • Clear the cache and browsing history again
    • Close the browser
    • Reboot your computer
    • Open the browser
    • Open MC
    • Log back in.

    Good luck

    I think the decision to reward coins or credit lies with the developers as some missions give coins this week and then credits next week. So I would guess that what you see is correct. I would rather have the credits anyway and the coins awarded never give you an adequate return on what it cost to complete the task in most cases.

    Here is from AI

    Interfacility transports in MissionChief are spawned automatically based on your available transport units. They do not follow regular mission ranges. Instead, their generation depends on the type of facility you build: [1, 2]

    • Standard Patient Transfer: Spawns from Urgent Care Centers (UCC) and requires at least one player-built hospital. Patients need to be moved to a hospital within a 35-mile radius. Code A and B patients require a BLS Ambulance, while higher codes require an ALS Ambulance. [1]
      • Critical Care Transport (CCTU): Spawns automatically when a patient already in a hospital bed requires special treatment only available at a different hospital. It selects the patient with the longest treatment time and requires a specialized CCTU vehicle and a Critical Care education
    • In MissionChief, the number of concurrent interfacility transport missions (Patient Transport and Critical Care Transport) that spawn is directly determined by the number of transport units and hospitals you have, rather than the normal mission generation caps. [1, 2]
    • The game determines these spawns using the following mechanics:
    • Transport Vehicles Available: The spawn limit for standard patient transfers depends directly on the number of Ambulance Transport vehicles you own. [1]
    • Hospital Availability: You must have at least one hospital built to receive regular patient transport missions, and at least two hospitals to receive critical care transport missions. [1, 2]
    • Critical Care (CCTU): For Critical Care Transport missions, a job will spawn when patients currently in hospital beds require a transfer to a different hospital for specialized care. The mission will select the patient with the longest remaining treatment time. [1, 2]
    • Mission Range: Unlike standard emergency calls, interfacility transports do not follow a specific geographical spawn radius from your stations, but instead rely solely on available assets. [1]

    I use the CCTU.

    The problem with that is that it seems to only auto transport on inter facility stuff. Even if there was is an EMS Chief on Scene. They also do not seem to meet the requirement for an ALS unit. I may be wrong, but I have sent them on calls and get a message that an ambulance is needed, despite them being on scene

    Every time something like this is added, you begin to get missions that you can't finish unless you pay the expense of the extension, equipment and personnel. It seems that the missions begin to generate all across your setup regardless of where you have the extension or specialization.

    if i remember correctly there was a time where vehicle max personnel was increased across the board. However it caused issues for peoples existing setups as if they haven’t changed it from the max, it would auto update to the new max. (So platforms went from 3-6) So stations would run out of personnel easily and required manually editing every single vehicle. So the changes were reversed and i doubt the devs would do it again

    thanks for reminding everyone of that. I appreciate it. In short, it would create a nightmare

    You can change the number of people assigned to an ambulance. It does not have to be 3. If that is what your fire dept does, then simply reduce the amount. Type 5 right now carries 3 max so changing it is not a real big thing in my opinion. If you want to carry more than 3 just use the Type 4


    Just my thoughts

    Thanks, I'll probably have to do that. I don't understand why it's not already a feature in the game to put the mobile air equipment on the MCV. I hope it gets added in the future. Thanks again I'm going to put that unit in service right now.

    I would guess that it is due to the fact that it is a game and they are not able to create every thing that is a possible option to in the fire service world.