Then take some screen shots and go the the FAQ link and contact support. Send the screen shots
Posts by ChiefBoden61
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Do you have them set as Ready for action?
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what did you change in LSSM?
I did not really "change" anything. I should have been more clear. I just opened the extended alarm window and moved the position of one of my tabs and then moved it back to original place, which prompted me to save on exit. I saved, logged out of the game, cleared the cache on the browser, logged back into the game and they were there.
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Another quick question. I'm using the website and a station in Grand Prairie, TX say
Scorpion 3 [Blocker]
Does anybody know what vehicle that would be?
A "Blocker" is a unit that responds to motor vehicle accidents or accidents on the highway and it is placed between the on scene apparatus and the on coming traffic to protect equipment and personnel on the scene
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real life is especially in my city is they used the same plan for to build the last 8 new stations.. price didnt change at all!! they plan to keep the same design for 8 more new stations in the works. does costs go up.. for 2 things.. inflation and building materials but it doesnt go up 200%..but going from 250k for a station then 500k for the next in this game is totally unrealistic
May be unrealistic, but it has been explained to us that the more stations you buy, the higher the cost in credits. For example... I have been playing long enough and purchased so many stations that my cost in credits is $1,814, 298. The concern or displeasure regarding this escalating cost has been passed on to the content folks and the developers.
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I have the same issue as Lenny, can't find or dispatch my smoke jumper plane and wildland lead plane
I had a problem finding mine initially too. I went to the LSSM and opened the release notes and then went into the extended dispatch window and saved it and then logged completely out of the game and back in and they were there. I should clarify that by saying I am playing on a Laptop....not off the phone app
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I mean that there is a vehicle in real life called a squad in a fire station, but there isn't a squad vehicle in game. I was wondering if there was something people made that could tell me what the in game vehicle would be.
Under Engines there is a "Rescue Engine" that can be used as a squad and under other vehicles there is a Heavy Rescue Vehicle (Squad)
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What if I don't know what a vehicle would be in game? Is there a chart that tells me what in game vehicle equals a real life vehicle?
I am not sure what you mean. There are various types of units, fire, ems and police. In the vehicle market it describes the basics of that unit, IE, Patrol Car, Engine, Quint, Tanker/Pumper Etc., so can you expand on what you mean? -
You complain all the time that the game isn't realistic enough. Yet you take issue with missions involving firefighters which does help to make the game more realistic. You don't seem to mind the missions that have police officers getting shot or hurt or Ambulances having accidents. Kind of hypocritical of you.
For the record I am opposed to anything simulating any injury to ANY first responder and that includes officer down, ambulance accidents etc., and complaints about reality have centered around some of the dispatch compliments and the frequency of generation of certain incidents (30 -40 wildland incidents within seconds) and the fact that boats travel across land to get to water missions where there is no water. I have sent these issues forward to the help folks. Thanks so much for continuing to scrutinize my posts... Have a wonderful day
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How do I figure out what vehicles are used in an actual fire/police/ambo station? I'm thinking of making an account that matches real life departments/vehicles.
https://fire.fandom.com/wiki/Category:United_States
one source I have used
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Maybe a “follow-up call” as a “FF down” panic button activated type (but on the fire side) or use a roof fire as “chainsaw accident” follow up. (Could also use tree in roadway now that I’m thinking.)
AS I have said before, we lose over 100 firefighters each year to LODD and injure hundreds of thousands. I am not in favor of any call that makes firefighters getting hurt part of the game. Just my opinion..
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As a follow up to this, is there a way on the “assign crew” page, that the “minimum crew” is shown alongside the actual and max?
There is not that I know of but some of the vehicles do have a minimum listed in the tab when you purchase them in the market. Not all though.
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A user called JRH has a bundle of scripts they've made, works essentially the same as LSSM through Tampermonkey etc
https://jrh-1997.github.io/Scripts-MKS/ENsilly question maybe. but if you are using the LSSM V4 do you need this as well?
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If you open the station and then click on "show" you can see your people in that station, their training and availability to assign units if you chose. see the pictures
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If you dont have your settings set to use only your own POIs then it'll also spawn based on whatever random POIs someone else put down.
they are set for my own
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I have an idea I want to float out and see what others think. I personally would like to have a " wildland crew carrier unit " that can hold 10 to 15 crew members. Right now, I am using a utility fire unit to transport 12 hotshot members, but this unit is a pain to find, because it doesn't show up in the wildland tab. I think it would make things easier to find and send large amounts of hotshots when required for missions Lets hear what others have to say and think, Thank you.
Crew Carriers do exist in the "other vehicles" tab and they hold 12 people max.. Not hard to find at all. If you want it to show up in the Wildland Tab go to the LSSM V4 and then open the settings and then extended alarm window and then scroll to the bottom and either assign the Crew Carrier to the Wildland Unit Tab and or make your own Tab for HOTSHOTS as pictured. Then when the available units tab comes up in the mission just click on hot shots
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The mission is generated based on the POI so if you or someone else placed one of those POIs there then the mission generation system will pick that up.
Aware of that... closest POI are gas station, gas station warehouse, Train Station and Airport Terminal and they are 5 or more miles further inland.. I just posted it because I find it funny to see a boat travelling across the land. Have even had same thing happen where the POI is a Forest. We were told earlier that the game does not know land from water (understandable) so nothing can be done. It is definitely an issue as It seems funny...but not a complaint
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As with aircraft, boats don't have a specific route to follow, so they go direct to scene.
This also will happen to land vehicles when the routing service goes down.
Not really much that can be done about it.
Thanks for that EMS Chief....but the point here was the the mission was a boat rescue mission generated by the coastal rescue station that is probably 10 miles inland and there is NO water
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Here is another one... mission is in bottom right corner... you can see the boat inland... LMAO
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i dont understand how this would be useful, even in the beginning of a game, especially when you get to the stage where you have over 100 hospitals.. i would want to send ambulances further than they needed to go.
I think what he is sayin g is that in real life, hospitals go on bypass a lot due to the ER being full...