Posts by ChiefBoden61

    I must say, telling people to use the PAID credits to get around this is a cop-out. I don't feel like spending $100s on this game and I should not be punished for that, neither should anyone else. It's just a way to force people to buy the credits. I get the argument is to "keep it challenging" but this is a little browser game with a niche community. No one should have to pay to win here because the game makes it too hard to expand after a certain point if you're not sitting here trying to grind away all the time.

    You have another option instead of using coins and that is to discontinue play. The cost to expand is not going to change and they have proven they are going to continue to add stuff that "costs" such as the new urban and rural extensions, the equipment and traffic control stuff last year and so on. They are in it to make money not to let us all play for free... Sorry to say that, but it is real life.

    Add the option to flat-out refuse a call with no penalty, however, you do not get any credits. I have calls that stack up sometimes because it demands units I do not need and I have to wait days for them to go away.

    all you have to do is ignore the mission and after so many hours it will be deleted by the system. There is no penalty for not finishing a mission anyway. So if you don't want to answer the mission, just skip over it.

    A nice improvement to see would be having EMS Chief's not be cleared if you select the Automatically stand down EMS units when not needed. (Premium only) option.

    This has been a glitch that has been reported over and over and it also happens with EMS units. Report it to Tech Support. It seems to happen more frequently with the calls that say the patient will appear at the end of the incident.

    Maybe have a BLS level training for Fire so they cannot transport but can still treat

    The units do treat. If you look at your units prior to the arrival of an ambulance, the patients will show assigned to one of the other units on scene. Assuming that is why when you have 20 or 30 patients and all do not transport, they will show up as "patient treated" on your tally for the day.

    and what does the WL extension have to do with the medical clinics?

    It does not. I am saying that there is no way to changed a spawning radius that I know of except it you have a wildland extensions in your fire stations and that only changes that one station but does not impact other buildings and spawning. Sorry I should have expanded the response.

    I think we should be able to set an area on the map that is hydranted vs non-hydranted areas. Pretty simple just 4 points on a map and put them wherever you want to create a square area. Require tankers for fire missions that are not in hydranted areas, not setting up a zone would automatically assume the whole map is hydranted and would not change requirements. This way, it becomes something that is not required to set up, just something some players can choose to set up if they want more realism out of the game

    Not necessary in my opinion. Right now it is not broken so why "fix it"? Also, careful what you wish for, we asked for a correction to wildland fires being generated in the middle of cities and we got the urban/rural option along with a significant cost.

    You can choose to send more than the required vehicles to any mission. Just send the vehicles as you feel fit.

    agree with EMS-Chief if it is not broken then we should not fix it. Also, careful what you wish for... we asked that the issue of wildland fires being spawned in the middle of a huge city and we got a fix....with a huge cost associated with it.

    I do the same with tankers or pumper tankers. A lot of times I will just label the pumper tanker as an Engine when I name it but when I set up the LSSM tabs for units, I included the pumper tanker in the engine tab as well as the tanker tab so it always shows as an engine and tanker.... (I call them tenders). A lot departments do still have large "Heavy Squads" and so while they may all not be walk-ins they do exist. All you have to do is look at the manufacturer sites or FD periodicals and there are tons of them. But for dual purposes, I use a lot of the "Rescue Engines" as well but when I put them in the station I label them as "Jacksonville Rescue Engine 55" (or whatever) and also have it in both the squad and engine categories in the LSSM tabs

    I'll label a pumper tanker as an "engine" in-game. If you utilize the Alarm and Response Regulations. a pumper tanker will respond as a water tanker or a type 1 engine. So it'll meet the game requirements. I use a similar tactic in the game for the need for Heavy Rescues, I'll label Rescue Engines as just a regular engine in the game.. so a request for heavy rescue in the ARR, will trigger an "engine" to respond, especially with most US departments going away with walk-in rescues or squads. Keeping the realism there.

    I don't think this is an "error" I think it somehow changed when they initiated the Critical Care Transport. At least that is when it seems to have started. It also now will show helicopters as the closest unit.

    Ok......just some clarification for my troubled mind? I have played for going on 3 yrs and in that time have built out most of Florida now. However, I only have one (1) dispatch center. No issues with call generation. "If" I now add more centers will units still show up as closest in jurisdictions that each other. As an example Each Center has multiple counties and some counties stations are closer to areas but they are in another Center's area. Will the other units show up? Trying to stick with the Statewide Mutual Aid as it exists in Florida so I have resisted adding more centers because I was not sure how or if it allowed units to cross dispatcher center availabilities?. I hope that question is clear as mud and thanks for the answers in advance.


    The game has worked fine with one, but the problem I am having now is when I go to that center to check extensions or units, those tabs never load and i am "assuming" that relates the huge amount of "stuff" assigned to that one dispatch center. All the other "tabs" in the center work?