I have noticed that lately the units have not been following the roads, and seem to be taking a straight path to the calls. I find this nonrealistic and very fake.
Unit Pathing
-
-
That's a issue which comes with openstreetmap - therefore it's not really fixable unless you know how to edit things in osm or know someone who could do it for you.
I know some guys over at http://www.leitstellenspiel.de who could do this. But in order to do that, you'd need to provide a detailed description of where that is and some screenshots of the destination. -
I know someplaces, but it seems every call lately i have units doing it, and it was never like this before
-
Would be good if you can provide for each call some screenshots.
-
As you can see, CHief 91, is taking a direct path, and they can easly take a road there, and all other units are taking the roads, and here, chief 91-3 is doing the same, Also Chief 19, is taking a straight path, when the pd who are leaving the same spot, going to the same call are taking the roads. Another example, E505 going to the same call as the rest there, is taking its own path while the rest go on the street Chief 80, Rescue 8- are shpwn going accross an imaginary bridge that the game mad, they always go up over on the bridge, first time they have done this
-
As you can see, CHief 91, is taking a direct path, and they can easly take a road there, and all other units are taking the roads, and here, chief 91-3 is doing the same, Also Chief 19, is taking a straight path, when the pd who are leaving the same spot, going to the same call are taking the roads. Another example, E505 going to the same call as the rest there, is taking its own path while the rest go on the street Chief 80, Rescue 8- are shpwn going accross an imaginary bridge that the game mad, they always go up over on the bridge, first time they have done this
It's really difficult to see the destination, which causes the issue.
-
It's really difficult to see the destination, which causes the issue.
well if some units can drive the roads there and others cant, why would the ones who cant do it?
-
well if some units can drive the roads there and others cant, why would the ones who cant do it?
Did they all start at the same station?
-
MissionChief uses OpenStreetMaps and it's ability to be used as a routing system (much like a car satellite navigation system). The game simply asks for a route between A and B and that's what draws the path. If the routing system fails or can't find how to get from A to B it will straight line the route either completely or from a particular waypoint (for example, if the final waypoint route is over water).
I believe the timeout on the routing script is only a second or so, so the script doesn't wait too long for OSM to respond with a route before deciding it's failed. This is to ensure you're not waiting for a long time for the route to load which, overtime, could bog down the MC servers too. This hasn't usually been an issue for a lot of people and I can't see any on-going problems with OSM to suggest they are having any specific technical difficulties that may explain it.Are you still having the issue now?
-
I started getting this issue a few days ago and since then i'ts not only persisted but actually gotten more common...
-
Just got a call, And 3 of the 20 units responding are travelling staright
-
Why complain? If the unit(s) get there faster, the call is done quicker and you get credits faster. Though it can be annoying at times, why complain? :3
-
Why complain? If the unit(s) get there faster, the call is done quicker and you get credits faster. Though it can be annoying at times, why complain? :3
It is a valid bug and the units are not always faster
-
Im going for realism, and i know it wont be 100% realistic, i want to make it as real as i can. I know that the units bug out as so much information has to be processed
Participate now!
Don’t have an account yet? Register yourself now and be a part of our community!