I’d like to propose having seasonal alliance events either in addition to or replacing the generic “storm” option. As it stands right now, the existing choices need some company. It would add that touch of realism to be responding to a blizzard for instance during winter as opposed to just a generic “storm”.
Winter (December – February): Blizzard
Spring (March-May): Tornado Outbreak
Summer (June – August): Heatwave
Fall (September – November): Wildfire Outbreak
Blizzard Missions:
- Damaged Roof
- Hypothermia
- Traffic Accident – Ice
- Car in Lake
- Frostbite
- Shoplifting
- Loss of Heat in Residential Structure (details below)
- Loss of Heat in Commercial Structure (details below)
- Container Fire
Tornado Outbreak Missions:
- Tornado touchdown in rural area
- Tornado touchdown in urban area
- Damaged Roof
- Ceiling Collapse
- Glass shard embedded in hand
- Serious injuries caused by glass
- Person under Tree
- Tree on the road
- Falling Light Pole
Heatwave Missions:
- Heatstroke (or the Heat Stroke summer version)
- Air Conditioner Fire (details below)
- Loss of Air Conditioning in Residential Structure (details below)
- Loss of Air Conditioning in Commercial Structure (details below)
- Burning car
- Drowning
- Dehydration
- Shoplifting
Wildfire Outbreak Missions:
- Little Field Fire
- Large Field Fire
- Small Wildfire
- Medium Wildfire
- Wilderness First Aid
- Lightning Strike in Forest
- Acute asthma
- Cabin Fire
- Neighborhood Evacuation (details below)
New Missions:
Mission Name: Loss of Heat in Residential Structure
Amount of Credits: 1,300
Expansion required (if applicable):
Time to complete: 13 Minutes
POI: None
Required Units: 3 Fire Engines, 1 Ambulance
Max Patients: 6
Minimum Patients: 1
Patient Category: General Internal
Transport Probability: 20%
Prisoners: None
Upgradeable Missions: None
----
Mission Name: Loss of Heat in Commercial Structure
Amount of Credits: 3,300
Expansion required (if applicable):
Time to complete: 17 minutes
POI: None
Required Units: 5 Fire Engines, 2 Ambulances, 1 Battalion Chief
Max Patients: 35
Minimum Patients: 5
Patient Category: General Internal
Transport Probability: 20%
Prisoners: None
Upgradeable Missions: None
----
Mission Name: Air Conditioner Fire
Amount of Credits: 1,100
Expansion required (if applicable):
Time to complete: 7 Minutes
POI: None
Required Units: 2 Fire Engines, 1 Platform Truck
Max Patients: 0
Minimum Patients: 0
Patient Category: N/A
Transport Probability: N/A
Prisoners: None
Upgradeable Missions: None
----
Mission Name: Loss of Air Conditioning in Residential Structure
Amount of Credits: 1,300
Expansion required (if applicable):
Time to complete: 13 Minutes
POI: None
Required Units: 3 Fire Engines, 1 Ambulance
Max Patients: 6
Minimum Patients: 1
Patient Category: General Internal
Transport Probability: 20%
Prisoners: None
Upgradeable Missions: None
----
Mission Name: Loss of Air Conditioning in Commercial Structure
Amount of Credits: 3,300
Expansion required (if applicable):
Time to complete: 17 minutes
POI: None
Required Units: 5 Fire Engines, 2 Ambulances, 1 Battalion Chief
Max Patients: 35
Minimum Patients: 5
Patient Category: General Internal
Transport Probability: 20%
Prisoners: None
Upgradeable Missions: None
----
Mission Name: Neighborhood Evacuation
Amount of Credits: 1,500
Expansion required (if applicable):
Time to complete: 10 minutes
POI: None
Required Units: 4 Police Cars
Max Patients: 0
Minimum Patients: 0
Patient Category: N/A
Transport Probability: N/A
Prisoners: Min 0, Max 1
Upgradeable Missions: None
----