NFIRS part 2

  • Part 2:


    This may or may not be a really good addition to the game to expand the mission types and what actually happens in each but I want to hear your guys opinions on it. Same thing with the other post I made about the NFIRS system for POIs, maybe have that same system for missions as they spawn? Same thing I will explain how each series works and the general structure of the numbering system:

    1. 100 series incidents are fires. This is broken down into 7 different subcategories of different fires each with their own determinants
      1. 11 series are building fires
      2. 12 series are fires in mobile properties being used as a fixed structure like mobile homes or RVs
      3. 13 series are fires in mobile properties (vehicle fires) like vehicles, campers, aircraft, boats, etc
      4. 14 series are fires in natural vegetation fires, brush fires
      5. 15 series are fires in outside rubbish fires. This is trash fires, dumpster fires, construction fires, etc
      6. 16 series are special outside fires, mailboxes, outside equipment, etc
      7. 17 series are agricultural fires like crops or tree fires.
    2. 200 series incidents are overpressure, explosion, overheat, (no fire). Again this is broken in to 5 subcategories for each type
      1. 21 series are overpressure rupture from steam (no fire). This would be steam explosions
      2. 22 series are overpressure rupture from air or gas (no fire). This is pipeline ruptures, air tank explosions, etc
      3. 23 series are overpressure rupture from chemical reaction (no fire). This would be for process containers that exploded from mixing chemicals
      4. 24 series are listed as explosion (no fire). This is for every other explosion that is not an overpressure of some sort. Dust, munitions, fireworks, blasting agents, etc
      5. 25 series are for excessive heat, scorch burns with no ignition. This is for things like equipment failures where part of the equipment or electrical circuit fails and melts, etc
    3. 300 series incidents are for rescue and EMS incidents. Broken down into 8 subcategories
      1. 31 series are medical calls
      2. 32 series are EMS scenes like car crashes with or without injuries, etc
      3. 33 series are lock ins, somebody locked themselves in vehicles, structures, etc (does not include lock out, thats a different incident type, 511)
      4. 34 series are searches for lost people. Either on land, in water, or underground
      5. 35 series are extrications. Can be from buildings, vehicles, machinery, elevators, trench/below grade rescues, high angle, confined space, etc
      6. 36 series are water/ice rescues.
      7. 37 series are electrical rescues like for electrocutions or people trapped by power lines/energized wires
      8. 38 series are standbys, probably not useful in the game
    4. 400 series incidents are labeled as Hazardous condition (no fire). 8 subcategories.
      1. 41 series are flammable liquid spills/leaks
      2. 42 series are chemical releases, reaction, or toxic conditions. CO incidents, refrigerant leaks, chemical spills, etc
      3. 43 series are radioactive conditions, there is only one number for this 431, radioactive condition other as there can be so many different reasons for radioactive leaks and in the real world, it'll be federal incident managers and the NRC that do reports not a fire department. Probably not useful in the game.
      4. 44 series are electrical wiring/equipment problems. Shorts, arcing equipment, downed power lines, overheated motors/wiring, etc
      5. 45 series are biological hazards, like with radioactive condition, there is only number for this 451, biological hazard confirmed or suspected. Same reason, theres going to be government agencies that do reports on an incident like this and it wont be up to a fire department.
      6. 46 series are accidents/potential accidents. Building collapse or unstable structures, aircraft standby (ARFF alert levels), cleanup at a vehicle accident
      7. 47 series are bomb removals. Only one number again as other federal agencies will be doing reports. Not a bomb scare, there is another number for bomb scares, 721.
      8. 48 series are attempted burnings (arson), attempted burning/illegal burn, or threats to burn
    5. 500 series are service related incidents. 7 subcategories
      1. 51 series are "person in distress". Lock outs, or ring removals
      2. 52 series are water emergencies. water (not people) evacuations, water or steam leaks (includes open hydrants)
      3. 53 series are smoke problems. Smoke or odor removals like for cooking malfunctions.
      4. 54 series are animal rescues.
      5. 55 series are public services. police matters, assistance to the public, assistance to other government agencies/police, etc
      6. 56 series are unauthorized/illegal burns (not arson)
      7. 57 series are cover assignments. This is more of a real world thing where when one town has a large incident they will call in other surrounding agencies to cover their district while they deal with the incident. Not useful in game because there is no cover assignments.
    6. 600 series are good intent calls. 7 subcategories. Most of these are probably not useful for the game
      1. 61 series are dispatched and cancelled en route. Not useful for the game.
      2. 62 series are wrong location/no emergency found. Not useful for the game.
      3. 63 series are controlled burns. Prescribed burns.
      4. 64 series are vicinity alarms, this would be for a burglar alarm at another location but someone calls thinking it is the fire alarm. Not useful for the game)
      5. 65 series are steam or other gasses mistaken for smoke. Smoke scares, vapor releases that people think is smoke. Probably not useful for the game
      6. 66 series are EMS incidents where the patient was already transported. Not useful for the game
      7. 67 series are Hazmat release investigation with no hazmat. Possibly useful for the game?
    7. 700 series are False alarms/false calls. 5 subcategories, maybe useful for the game?
      1. 71 series are malicious/mischievous false alarms. accidental activations of alarms, kids pulling alarms, someone smoking inside, etc. Maybe useful if we add mission downgrading or add a mission called fire alarm activation and then it is expanded to be one of these 700 series incidents?
      2. 72 series are bomb scares with no bomb. This would be useful as a mission if we addd mission downgrading.
      3. 73 series are system or detector malfunctions. Sprinkler systems, CO detectors, smoke detectors, suppression systems, alarm systems activation for no apparent reason or the malfunction of alarm panels, etc. Maybe useful for the game?
      4. 74 series unintentional system/detector activation, no fire. This would be accidental activations. Probably not useful for the game unless we add mission downgrading.
      5. 75 series is for biological hazard, malicious false reports only. Probably not useful unless we add mission downgrading.
    8. 800 series are for severe weather and natural disasters. only 1 subcategory and is probably not useful for the game because these incidents will probably have higher levels of reporting and wont be handled by the fire department.
      1. 81 series are all severe weather and natural disasters. Floods, earthquakes, lightning strikes, etc
    9. 900 series is the special incident type, and is probably only useful for fire investigation in the game.
      1. Incident type 911, citizen complaint (includes code violations).



    Like with the occupancies list, there is also incident types UUU and 000. 000 being other, meaning it doesnt fit any of the incident types listed and UUU being unknown, you dont know what it is. These last 2 are probably not useful for the game.


    I definitely think that the incident types isn't as useful as the occupancies/property use stuff for the POIs but I think it could allow more dynamic mission expansion. I also think it would be more realistic to have more missions that are unknown until units get there like fire alarm activations and stuff. Let me know what you guys think about part 2 of this post.


    Here is the NFIRS incident code list. https://osfm.fire.ca.gov/media…ats_incidentcodeguide.pdf

  • Holy Hell, man! The devs have a hard enough time working on "their" version of reality and being able to keep it running. IMO, going this direction would result in the game being even more unplayable, especially on the Android app. I am all for reality, but I can't see the devs being able to make this work (think the flood/disaster trailer debacle).

    Chief, I'm a rescue man. I trained to be a rescue man, and I like being a rescue man. - Johnny Gage, LA County Rescue Squad 10

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