Odd in game Graphic Andy Townshead hates all of you???

  • Someone spoiled OpenStreetMap Data yesterday: https://www.openstreetmap.org/changeset/149799777

    Unfortunately, exactly in the about 2 hours till the changes were reverted (https://www.openstreetmap.org/changeset/149801026), one of the two map servers downloaded latest data from OSM and thus generated map tiles with exactly these spam data. The user who did this has already been blocked: https://www.openstreetmap.org/user_blocks/15942


    The game team took offline the map server with this wrong data and triggered a new update process. They will take it back online once the process has been finished. As the other map server luckily does not have these wrong data, there are no negative impacts on the game anymore.

  • Someone spoiled OpenStreetMap Data yesterday: https://www.openstreetmap.org/changeset/149799777

    Unfortunately, exactly in the about 2 hours till the changes were reverted (https://www.openstreetmap.org/changeset/149801026), one of the two map servers downloaded latest data from OSM and thus generated map tiles with exactly these spam data. The user who did this has already been blocked: https://www.openstreetmap.org/user_blocks/15942


    The game team took offline the map server with this wrong data and triggered a new update process. They will take it back online once the process has been finished. As the other map server luckily does not have these wrong data, there are no negative impacts on the game anymore.

    Thank you very much for this explanation. I am sure everyone appreciates you providing some context.

  • If the map is editibale how can I get the game to link to the new highways opened in the last year and half, the Hame shows them but the ingame assets never drove th

    Someone spoiled OpenStreetMap Data yesterday: https://www.openstreetmap.org/changeset/149799777

    Unfortunately, exactly in the about 2 hours till the changes were reverted (https://www.openstreetmap.org/changeset/149801026), one of the two map servers downloaded latest data from OSM and thus generated map tiles with exactly these spam data. The user who did this has already been blocked: https://www.openstreetmap.org/user_blocks/15942


    The game team took offline the map server with this wrong data and triggered a new update process. They will take it back online once the process has been finished. As the other map server luckily does not have these wrong data, there are no negative impacts on the game anymore.

    If the open map is editable how can I get the game to link to the new highways opened in the last year and a half, the Game shows them but the in game assets never drive on them it ignores them although they do not exist?

  • If the map is editibale how can I get the game to link to the new highways opened in the last year and half, the Hame shows them but the ingame assets never drove th

    If the open map is editable how can I get the game to link to the new highways opened in the last year and a half, the Game shows them but the in game assets never drive on them it ignores them although they do not exist?

    The game uses the OSM map data for three different purposes:
    * generating missions

    * routing

    * map tiles


    Generating map tiles is a pretty simple and straightforward process, also it is enough to generate a map tile only if requested. Map tiles of very common areas (such as for countries, many players play in). If you zoom into some rarely visited area in game (let's say somewhere in a small city in Brazil) and no one requested this map tile since last data update, then the map server has to generate the images first before they can be shown. Also this is an efficient thing and thus can be done regulary without any (negative) performance impact.


    However for routing, the Routing-Server needs to have large large large amounts of data for the whole world. For map tiles, the information "this is a street of type x" is enough but for routing there are many further data required such as height restrictions, barriers etc.

    That's why the routing server must precalculate all the data before it can calculate routes more or less efficiently. Sebastian (the original developer and former owner of the game) did such an update in 2016 and announced that it would take about 7 days (https://forum.leitstellenspiel…hread/8281-karten-update/). I do not know if any other update has been made since then.

    However I do know that the OSRM (Open Streetmap Routing Machine) Version used in game is deprecated and some versions behind current version. That means in order to update all the routing data and do precalculations, the game team needs to update many things on their side to be compatible with the new version. I am not informed in the current state progress of this upgrade. I also expect the team to give this upgrade less priority in comparison to new features.


    I do not know which data the game uses for generating missions but I expect this to be similar to the routing data.


    => There is difference between the map that is shown (which is pretty up-to-date with the OSM state) and the map data used to calculate vehicle routes (which may has received the last update in 2016).


    Hope that answers your questions :)

  • Yes if it's 2016 its 10 years out of date, maybe ts time for an update eh Devs?

  • Fantastically detailed answer, really really helpful and informative information - thank you! :thumbup:

  • Yes if it's 2016 its 10 years out of date, maybe ts time for an update eh Devs?

    According to the devs, last update seems to have been in 2018. The team is continuously working on the upgrade-process (which is a non-trivial process). There is a steady (but unfortunately slow) progress.

    => There is no ETA when they have done the upgrade and can do an update of the data but they are working on it although with lower priority.

  • found another spot in L.A. this was not on the map 2 days ago because we had an event in Covina, today it appears

    Please try clearing the cache of your browser (Ctrl+Shift+Del works in many common browsers) and reloading the game afterwards. Be aware to only delete your cache and not cookies, history etc.

    At least, I was not able to reproduce this and get an image with this spoiled data, so I expect this to be a local caching issue.

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