Posts by Morvran

    The devs have recently done some improvements on the AARs, which looks like it has come with some unintended consequences. If you could provide screenshots, as well as your username, MCID and what browser/channel you are playing on, I'll bring the example forward.

    Can confirm the same issue.

    The entire mission window seems to freeze up. So its not just selecting ARRs, but also dispatching units as the act of selecting an ARR can cause it to freeze up. Then when it finishes loading/un-freezes, it goes back to working fine

    Username: Morvran

    Version: UK (I know technically the wrong forum, but seems to be affecting more than just the US version at the moment)
    Browser: Chrome (with LSSM)

    I've just completed all the weekly and available daily tasks without even thinking much about it and I never really recall too much of an issue. Even when at full time uni, I use to just leave the tab open, and then clear them when I had a break. Currently with my station count, around 250 missions stack up for me to clear (though back then it was more like 100+). With your building count I guess you have around 100?

    There are tools that exist that make clearing large numbers of missions easier, such as LSSM which adds new tools and makes handling things like large number of transports requests a piece of cake. A significant time saver.

    Might be worth checking out.

    I do think the tasks scale with how many stations you have, so you may have just crossed into the next bracket up and so is naturally a little harder to do because its meant to be

    currently, the "Slurred Speech" missions seems to not be functioning correctly.

    I'll dispatch required units (ie something to treat the patient) and then transport said patient afterwards if required. However the mission remains and it requires "Any vehicle" to attend which will then instantly clear the mission instead of the mission clearing after the patient has been treated. (Its also possible the patient is being treated and then the ambulance is auto-standing down, but im not sure and the mission should still be clearing)

    I've had this occur a number of times now, all with the same mission



    That's mine. I cant be bothered to screenshot all the tabs, but you get the idea.

    Main Tab + General are specific units or combos for manually dispatching (does need some TLC)

    Road incidents are self explanatory, as is RNLI and ARFF.

    Then every other mission is sorted alphabetically except for major incidents (which I might move into their alphabetical categories, yet to decide that one yet) and event missions

    I've only colour coded the units, not the mission types, but I might in future.

    Its not the only one. But is there any word on when or even if these missions are going to be fixed? I put in a bug report near enough as soon as these missions were added (over a year ago), but the problems remain. You are forced to cancel all units on station and then redispatch them to enable the patients to be transported. It is extremely annoying and near enough makes me skip these missions or just turn off SARS altogether.

    I have the same problem too and also when they handover to ambulance crews they don't transfer from there either and just sit there and won't transport!

    Yeah, ive seen that too.

    EPIRB Activation (Marina) - Transport patients

    Bug report up for that as well. And that one is getting old. The issue is the Marina EPIRB mission the ambos transport to a Lifeboat station isntead of the hostipal and then they just get stuck there. They just need to change it so that the patients on that mission handle like any other instead of it being a lifeboat mission needing patients taken to drop-off point first.

    I'm getting loads of Fire in Stadium missions. So defo got the PoI. Defo got the unit requirements. But not actually seen one yet. I guess like the Nuclear power station incident missions. They are just a bit on the rarer side

    Currently, on the EPIRB mission "EPIRB Activation (Offshore) the patients dont transport/treat. Upon unit arrival you have to cancel the ILB/ALB with the patient with a replacement standing by, at which point the patient will be able to transport.

    (All ILB/ALBs have Crit care, so the missing patient requirement is not caused by that)


    1) no units canceled:


    2: 1 Unit canceled, 1 patient being treated the other not. 1 can be transported

    3: 2 units canceled, both patients now being treated.

    4: If both patients are allowed to be treated, the missions bugs again and you have to cancel to enable transport

    5: Upon cancelation and re-dispatch of units, the patient(s) can be transported

    This constant juggling act of units, makes these missions are pain to deal with en-mass and has been a persistant issue since the missions introduction.

    Whitchit what do they mean by ‘intensive care units’ we already have critical care?

    Im guessing its splitting Crit care into more sub-categories. With additions like HEMS doctors, Urgent Care Paramedics, etc. Maybe even making HART a patient requirement and not just a mission thing.

    Im also hoping that means some overhaul on hospital departments at the same time as well

    In-game, there was an option to subscribe to it under the edit account tab, however I've had a good look and I cannot seem to find it. Possibly been removed or it's a bug that it's no longer visible.

    Found it, yeah:

    User drop down > Edit Account

    It disappeared after I subscribed

    Thank you

    Where do you go to subscribe to that?