Suggestions

  • Good Afternoon Everyone,


    I am fairly new to the game so bare with me if these have already been suggested. I am looking to try to help bring new ideas for mostly FD/EMS but feel free to add PD suggestions:


    (1) Personnel Ranks-
    I think having various ranks and positions would allow for more in-depth realism. On the fire side, being able to have Driver/Engineer, LT, Cap, BC, Division/Assistant/Deputy chief ranks would allow for academies to be used quite often. Along with the new ranks, units would have requirements to have the various ranks listed to come full circle. Vice versa for both EMS and PD side of things.

    (2) New Units-
    Rehab Unit: adds realism along with the possibility of adding an overhaul period for a fire call before clearing the scene.
    Pumper Tanker: Depending on what part of the country you're in, many departments choose a tanker that has dual purposes as an engine to maximize dollars.
    Special Ops Rescue/Squad: Instead of having to buy a separate HR and HazMat rig, being able to combine both would definitely help for recreating departments.
    PD Supervisor: acting as a BC for the pd side, they would be required on the more complex calls needing IC.


    (3) Classes-
    Technical Rescue: whether it is confined space rescue, high angle rescue, trench/excavation rescue, water related emergencies, structural collapse/emergency shoring, heavy extrication, or urban search and rescue... having this class would have be a requirement for assigned heavy rescue personnel.
    Company Officer: for company/chief officers to take to obtain the aforementioned ranks.
    Driver Class: for driver/engineers to obtain the driver rank.



    These are just a few of the suggestions I could think of at the moment. Feel free to voice your opinion :thumbup: . Thanks.


    Hoagie

  • It's nice to see some new contributions to the forum.


    The general statement that addresses most points is,they've been or they're being addressed. I'd look back in the forum to find out more behind each thing you've suggested.


    The problem with adding this much depth particularly for personal ranks is that it would actually be taking away realism from players that don't have these assets in their setup. It conflicts with the rather simple nature of the game and makes it much more difficult for those to progress easily. You can complicate things naturally in the game by sticking to realistic vehicle allocations and such, but these limitation shouldn't be applied to how others play the game.


    Combination units and PD supervisors have their own thread.

  • I like some of these suggestions as well but like in the previous post some of these ideas and combination units have been mentioned before. I like the idea of ranks as well but for players that have multiple stations it would take quite a long time to put these ranks in and if there were officer or driver classes that would definitely take a long time as well. From a realistic standpoint I would love to have this but from a game standpoint it would most likely take quite a long time to get all this in order. Had this been developed at the start of the game then I would have no problem.


    Hazmat Rescue has been brought up before but because it's a combination unit I guess the DEV feels it would be too easy but who knows maybe later on down the line things will change. Same with the Pumper Tanker which has definitely been a huge topic discussed as long as I can remember. Technical Rescue is unit that was being considered for development but I'm not sure when or if that is being worked on at this present moment. PD Supervisor is an idea and idk what a Rehab Unit is. To me that sounds like Cascade.

  • It's nice to see some new contributions to the forum.
    The general statement that addresses most points is,they've been or they're being addressed. I'd look back in the forum to find out more behind each thing you've suggested.


    The problem with adding this much depth particularly for personal ranks is that it would actually be taking away realism from players that don't have these assets in their setup. It conflicts with the rather simple nature of the game and makes it much more difficult for those to progress easily. You can complicate things naturally in the game by sticking to realistic vehicle allocations and such, but these limitation shouldn't be applied to how others play the game.


    Combination units and PD supervisors have their own thread.

    I do agree, this system would likely be too in depth and take away from the simplicity of the game. Well said. I do love the idea of a Police Supervisor unit that would need training and be required at certain calls.

  • It's nice to see some new contributions to the forum.
    The general statement that addresses most points is,they've been or they're being addressed. I'd look back in the forum to find out more behind each thing you've suggested.


    The problem with adding this much depth particularly for personal ranks is that it would actually be taking away realism from players that don't have these assets in their setup. It conflicts with the rather simple nature of the game and makes it much more difficult for those to progress easily. You can complicate things naturally in the game by sticking to realistic vehicle allocations and such, but these limitation shouldn't be applied to how others play the game.


    Combination units and PD supervisors have their own thread.

    Apologies on the repetitive content. Still figuring out how to navigate through the whole forum! But the rank structure would not have to be a mandatory for everyone. I would treat it with the same mindset of the Quint. The ability for those who wish to use it is there but not mandatory when purchasing apparatus.



    I like some of these suggestions as well but like in the previous post some of these ideas and combination units have been mentioned before. I like the idea of ranks as well but for players that have multiple stations it would take quite a long time to put these ranks in and if there were officer or driver classes that would definitely take a long time as well. From a realistic standpoint I would love to have this but from a game standpoint it would most likely take quite a long time to get all this in order. Had this been developed at the start of the game then I would have no problem.


    Hazmat Rescue has been brought up before but because it's a combination unit I guess the DEV feels it would be too easy but who knows maybe later on down the line things will change. Same with the Pumper Tanker which has definitely been a huge topic discussed as long as I can remember. Technical Rescue is unit that was being considered for development but I'm not sure when or if that is being worked on at this present moment. PD Supervisor is an idea and idk what a Rehab Unit is. To me that sounds like Cascade.


    You bring up a fair point with the timeline process. I would not make it a mandatory necessity of the game but rather an option for those who choose to be as realistic as the game lets them. Essentially the same logic as the Quint in game. An option but not a requirement to play the game properly.


    I have read a few posts about combination units and don't see the "make it easier" view from the Dev & others. If that was the case, there wouldn't be any combination units to begin with (Quint, Dive Rescue can act as a Heavy). All combo units are basically an option but it is not mandatory to play the game. In result, there would be a wide variety of players who use them, don't have the ability to use them, or don't care for them. I have the mindset of giving players the maximum amount of options possible and let them choose how they play the game. As for the Rehab unit, this link can phrase better than I can: Rehab Article

  • Apologies on the repetitive content. Still figuring out how to navigate through the whole forum! But the rank structure would not have to be a mandatory for everyone. I would treat it with the same mindset of the Quint. The ability for those who wish to use it is there but not mandatory when purchasing apparatus.

    Personally, I would use the personnel ranks. But as with many suggestions, they are not to everyone's taste. As you said - having the choice to use the ranks would be the only way I see it implemented :thumbup: I personally think the more features the better, but others would disagree by saying it complicates things. Who knows... It might eventually get added!

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!