Police Highway Patrol

  • Hi everyone

    Was curious what everyone's thoughts are on creating a Highway Patrol Division within the police area? In Ontario, we have the Ontario Provincial Police which serve small towns but mostly they serve the Provincial highways.

    Currently I just use regular police units and rename them to the highway division. Is there interest in creating a new division within police units for highway patrol or is this something the DEV would be interested in creating?

    Just an idea thought I would put out there.

    Thanks,
    Mike

  • I use my Local, City, Sheriff and State Police with regular police stations. Figured it would be easier. We'll see what others think.

  • My setup is in the UK where we have a different police layout to the US, but within each county force, there is the 'local bea't cars and then the 'motorway and traffic' cars so even over here, a different highway patrol might work

  • In the US, highway patrol is usually a division of the State Police. In some larger city police departments, such as the NYPD, they do have their own highway patrol divisions. I don't really see how this could add to the game apart from realistic proposes. In terms of what the Highway Patrol usually does in the US, they act as standard law enforcement when need be but just enforce traffic and speed laws on the highway/interstate primarily. What I would do is just rename standard patrol cars and add a different graphic.

    Currently covering Manhattan with plans to branch off into other boroughs of NYC.

    Current Rank:
    Staff Captain

    If you want to track my progress:
    FDNY | NYPD

  • I like the idea.
    Perhaps Highway cars can patrol, stage & generate a small token amount of points (revenue from tickets).
    They could respond to vehicle incidents & perhaps be more efficient in dealing with them.
    At a pinch they could also support general police duties, but then they don't generate the token points when doing so.

    Just ideas. Sounds cool if it worked.
    :4)

    Edited once, last by Thruster (October 22, 2019 at 11:56 PM).

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