Hospital Fire - Major Incident

  • I'm not sure if it does but when you build a hospital does it automatically set the hospital POI to that location?


    Anyway.. I find it amusing getting a Hospital Fire and conveying the patients to the same hospital, so..


    It would be a cool feature if when you get a hospital Fire it puts that hospital out of action for say 1hour? It's not too long but just long enough to deal with.


    (you could have a switch to turn on/off to please everyone)


    Not sure if it's doable or jot but would be a good idea.

  • No it doesn't create a POI when a hospital is built.
    Therefore it wouldn't be possible to put the hospital out of action because the call has spawned on a POI which has been placed nearby so the two aren't related.
    It's not a bad idea though, a workaround instead could be to set all hospitals within a certain small radius not available for that call.
    But then you'd just get people setting POIs around the corner from where hospitals actually are so that they could still use the hospital. We already have issues with POIs being put all over the place on most alliances as there is no way to control or even see POI placements.

  • Why not just remove the Hospital POI and have the missions spawn at the buildings only.. Kind of what I was getting at then just didn't word it great.


    Then where the mission spawns have that hospital out of action for 1hr to simulate the fire and that you can't take patients to it.

  • If the clinics generate missions then it shouldn't be too hard to set the hospitals to generate missions.


    I beg to differ, it wouldn't defeat the purpose.


    If your hospital has a fire and you have to convey elsewhere then it's doing what it should.


    Yes in some alliances people will build the same hospital.. But not in all alliances.


    No matter what suggestion is made about any part of the game someone would always be able to come up with reasons against it.


    But ultimately back to your own hospital, if you have a fire in your hospital and you have to convey elsewhere then that has worked regardless where the next hospital is.


    It will add some realism to the players game, which is what we're all after right?


    Small steps.

  • No thank you. The POI system works absolutely fine. You can decide where you want your patients to go so if that hospital is "out of action" then you can roleplay it as such and send this elsewhere.

    No thank you?


    It's almost like any idea that a mod doesn't like is shot down?


    It's a brilliant idea.


    I'm not saying the POI system is poor, I'm simply saying a hospital should count as a hospital POI.


    I've recently seen a "drag and drop" dispatch idea get loads of positive feedback... That's not realistic. Drag and drop is not used for dispatching, I can assure you that as I'm a serving Dispatcher.


    A hospital being out of action following a fire is realistic, more realistic than a drag and drop dispatching system.

  • But ultimately back to your own hospital, if you have a fire in your hospital and you have to convey elsewhere then that has worked regardless where the next hospital is.

    It hasn't worked at all if players are just transporting patients to a different hospital owned by the alliance in exactly the same spot with the same name.



    It will add some realism to the players game, which is what we're all after right?

    Of course, realism is great. If that's all you're looking for then when you get a hospital fire just pick the next closest hospital to transport to. It's not that difficult. That's exactly what I do.


    What about the players that don't play in an alliance or in a very small alliance? Does that mean they need to own two hospitals because when they get a hospital fire and it eliminates their only hospital they'll have to throw the patients out the back of the ambulance. That's not realistic.


    It also means hospital fire calls can only spawn at hospitals that have been built by the player, not anywhere in the city they are playing in. Doesn't add much variation.


    No matter what suggestion is made about any part of the game someone would always be able to come up with reasons against it.

    I'm not trying to find reasons against it. I've already said it's not a bad idea. Some ideas just have more reasons against them than others and they can't just be ignored. In this case I think the cons outweigh the pros. I'd rather the time, effort and development money be invested in other more urgent areas of the game.

  • I'm saying no thank you because it's not the way I want to be playing the game. Can you imagine if the game spawned two, or maybe 3 hospital fires at once with 75 patients total and now 3 hospitals out of action for a decent period of time. I want to choose which POIs that I place to ensure the game is still fun to play. If you don't like these huge calls then POIs give you the option to effectively disable them - and that's exactly what we do.

  • Which is why I also suggested an on/off switch.


    There's other ways to make it manageable, yes keep the hospital POI.
    The POI system works, I don't deny that.


    Have it so it spawns when 3 hospitals are built and only 1 will spawn at a time but again I guess that's a no?


    We've had the update with certain missions requiring 8 FOs which was greeted with mixed reactions from the community from those with small set ups and those with big. The change was made for realism, I suggestion nothing too different in my opinion.


    Yes just convey elsewhere to role play its out of action you could do that but why not say that with the increase in FOs for those types of missions? Keep it low like it was to suit those smaller players and then role play yourself by sending more resources than required?


    I'm not complaining about the change in FOs, I prefer it and I can manage it with my set up.



    @Wings I'd agree with you with time and money being spent elsewhere if we weren't still waiting on the ambulance update.


    When I last spoke to a Mod they said 2 weeks for the update, max. That deadline was 2 weeks ago.

  • Have it so it spawns when 3 hospitals are built and only 1 will spawn at a time but again I guess that's a no?

    Yep, another workable solution - but again that is a whole other massive leap in coding required for the game. All I think for very little gain.



    We've had the update with certain missions requiring 8 FOs which was greeted with mixed reactions from the community

    I'm against that change just to be clear. I didn't comment though because it was only applied to the UK version and I play the AU & US versions, as it doesn't affect me I didn't feel in a position to comment. I would have something to say about it if it was applied to the AU version though.



    @Wings I'd agree with you with time and money being spent elsewhere if we weren't still waiting on the ambulance update.

    This is my point though. I'm not even in favour of implementing an ambulance update when there are so many bugs in the game that just aren't getting fixed - or other more minor usability updates that are desperately needed. The flooding calls haven't worked for god knows how long, over 6 months. Transport admins can't cancel prisoner transport requests which causes so much frustration when alliance members go offline. I could go on but I won't.
    All I'm saying is lets get all the basics right first that's all.

  • Seems to me like everyone wants and wants you have to remember the current devs never built the game so have to learn the code to implement new things. Hence why the medical update is taking as long as it is.


    Poi have always been a challenge to control and there are 2 easy ways to stop poorly placed ones.
    1. Disable the use of other peoples poi via the settings menu.
    2. Just spend an hour or less adding them in yourself it's not rocket science.


    Disabling a hospital could cripple some peoples set ups so I'm with VIC in that not being added. If I get a hospital fire it's not hard to direct ambulance to other hospitals, to me it sounds like you want them to dispatch automatically to a hospital.


    The mods aren't *shooting down* suggestions at all as said in another post 1 of the recently added missions was suggested by a player. You all just think that they are being mean and not giving you want you what you want but you have to remember every service operates different units which suit there area. What would be the point in adding a unit that only 1 service has just because they kick up a fuss.


    You all wanted a realistic game and that's what you will have the game is not even a yr old in terms of a UK base game where as the US and German one has been running for sometime now.


    So I'll summarise here.
    The mods aren't shooting you down
    The medical update will come
    Can we all stop arguing
    Can we please not insult the mods or say they are doing a crap job as they could easily stop giving the devs information and then you get calls that I know you would all not enjoy.


    And yes before anyone say anything I do talk with the mods and no that does not make me anything on here. I simply suggest ideas like anyones else does via the fourms.

  • I will stop fighting my suggestion now, losing battle.


    I will clear up some things that you have raised.


    I didn't say I want ambulances to dispatch automatically.


    I'm aware different services operate differently to others but I'm not talking about how a service operates.


    I don't think the mods are being mean and I have not insulted them.

  • So I have just caught up on here. Generally I think it’s a good idea.


    The POI systems does need overhauling, if the game used POI’s that are set on OSM then players wouldn’t necessarily have to worry about placing them which means that missions would spawn at certain locations automatically, this however would be an option in the dispatch centres. I have brought up the possibility of changing the POI system with the devs or at least streamlining it.


    I also get the issues some have with the idea. The way the major incident missions have been designed is so we can have many different missions at the same location of varying severity. Maybe the building itself could spawn “hospital fire” missions but not major incident level calls which would require a POI.


    Also to clear up about the next ambulance update, it is in the works, yesterday I had some good divisions with the devs about it but I’m not sure where they 2 week rumour has come from but it certainly won’t be here in two weeks. However, if you like the ems side of the game and know ambulance services IRL I can assure you it will be worth the wait.

  • and maybe a chance for that filter POIs shown on map by types? :o

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