The extension is to tell the game using a speclized station tool available in the UK version (not currently in the US version) which allows the game to only spawn extension specific calls around it
Gotcha.....
The extension is to tell the game using a speclized station tool available in the UK version (not currently in the US version) which allows the game to only spawn extension specific calls around it
Gotcha.....
As just an after thought, while the concept is good (I suppose), I am not sure how it would work. We currently have stations with water rescue extensions and we get "flooding missions" of all types where there is absolutely not one drop of water. It has been explained that this is because the game can't tell where there is water or no water. Therefore, if you have a rural extension or an urban extension, how will the system know the difference?
This forum relates to the UK game. US bugs are handled by a different team of people.
Thanks... Sorry, I realize it was/is UK, but I thought the statement was relating to fixes "across the board". On another note I had the pleasure of meeting a real UK Fire Chief this week at a Life Safety Summit and she was very very nice.. It was refreshing.
What is LSSM?
Not exactly sure how to explain it but it is basically an extension that allows you to do certain things in the game. Adds some extensions that you can control that enhance play.
EMS Standown should be fixed now and I am going through the QOL pack with the devs to see what will work and what won’t. SAR will be the next update
It is still not fixed. I sent Ambulance units to several calls today such as Accident with Entrapment and Sinkhole with damage that showed patients and said patients were in the incident. the ambulances were released
I suppose this is not such a bad idea, but I think before we encourage "new stuff" to be added, that we get the "stuff" fixed that there are already problems with
Sorta like the admin name tags in chat...They used to be blue border white letters. Now they're blue border & black letters......Would be better if they made the players aware of the changes to be honest.
Agree 100%
Display MoreAlliance transport admin and admins can cancel the transport of patients.
1: If the owner of the units is offline then the patient can be realised instantly upon the ambulance finishing the on scene treatment.
2: the transports can be canceled by an alliance admin if the player is online but has been AFK <30 minutes
my alliance will give transport admin too any member who is contributing tax to the alliance fund following the set out requirements this cuts down on the number of offline transports
we are aware of all that, but the thread is more about improving and updating the auto transport
I like that we have it but I hate. Hwo the devs said nothing about
yes....several changes seem to be appearing but nothing it publicized about it.
If it is a mission you shared and someone has been offline for more than 30 minutes, you can cancel their transports.
You have to click on each unit's name individually and then select the cancel transport option.
Going back to talking about auto-transport; I'm not a fan of this other than how it is currently implemented (through EMS chiefs) as it makes sense to prevent overloading of hospitals (particularly when it comes to those who only put realistic expansions at each hospital).
IT is very common in real life that hospitals get overloaded or full. Therefore the auto transport would just send the ambulance to the next closest hospital that could handle that patient.
what he or she had stated made sense to me, when members are offline for days and there is a need for transporting patients, and they do not transport the mission times out and everyone who had responded loses out of the credits. Her or his EMS unit is not able to force the transport others ambulances...
thanks
and what does this comment have to do with the type of alliance I was looking for?
my apologies as I misunderstood the post. I ready it to mean that the game restricted staffing and that is certainly not the case. did not realize it was related specifically to a specific alliance restriction..
isnt the title of this thread auto transpot and the first post has to deal with auto transporting?
correct, but some of the other nonsense jumbled in the middle makes no sense
Display MoreA couple new mission types are really taking over my call list and I really feel they need to be better balanced.
Sink hole missions are out of control. Why are there so many? And why must each one expand to the highest level of mission every time? They aren't even enjoyable anymore, and just become a resource hog as I send everything out to each call no matter what it is.
Planes into wildland areas are another one that make no sense. Firstly, they are being generated in areas where I have no wildland vehicles...like large metropolitan areas. Why would I have forest fire infrastructure in a major city? I am regularly getting these missions inside of dispatch centers that have no stations with that expansion, and I just have to ignore them until they time out which is annoying. Secondly, their frequency is also too high.
I get that new mission types are cool, but they should be integrated correctly into the current list of call types - not every mission in the game needs to be catastrophic, and new mission types shouldn't take over my call list simply because they're new.
While I'm typing, the amount of Investigation calls is also becoming a pain. I'm all for having Investigator units go out to calls to simulate an actual investigation into causes of fires, but that should be a second call spawned at the same location and take some time. It doesn't need to require all the fire scene units to remain while an investigation takes place. Its also a very foreign concept for me that these units act as Law Enforcement as well, I'm not sure what jurisdiction in North America has these Fire Police units, but to me an Investigator is just that and that's all they do. It also doesn't take 4 of them to attend a scene!
All very valid issues and I have experienced the same thing...
has to do with auto transporting DUH!
if you say so......but I see no way the quote from space deals with transports.....DUH
AS far as I know you can staff stations with what ever vehicles you want and with how many people you want. There is a minimum staffing for each unit and a maximum. I realize more folks cause the mission to finish faster, but 6 people assigned to an engine is not realistic....so I change it. So, it seems you can staff as you want
The fact that the EMS Standown isn't fixed yet is also ridiculous, we pay for that, but the devs clearly don't care. QOL pack was watered down somewhat from what we asked, but we expected that and hoped in return this would mean a quicker pack release, clearly not. The community team hasn't been valued by the devs for as long as I've been playing the game, never listened to, always twisted, and downright disrespected. You've done nothing to let us down, don't be sorry.
Exactly
That's to do with OpenStreetMaps since all of its edits are made by the community. If you really wanted to you could fix it yourself
I have just used the fire station locater (a link i found for the US). I posted it on another thread but here it is again. It is fairly accurate and also show you fire departments that no longer exist for one reason on another.