So as it stands, alliance events can be started once ever 7 days (168 hours) and large scale alliance missions once every day (24 hours). The games internal timer starts ticking from the moment the server recognises that an event has started.
Now for alliances that have schedule of events, for example, "a storm every sundae at 6pm, an alliance mission daily at 7pm". This does not work. For the first event can start bang on time, say at 6pm. But the next days cannot start bang on time as the event creation does not show up as "free" until you open the create alliance event box after the time the previous days has started. It's even worse if someone's clock is running slightly late and the event starts minutes late.
At the moment, alliances are having to miss a week or days event to catch back up on timing every so often.
The solution to this is to slightly shorten the time between missions: to 15 minutes shorter for storms and 5 minutes shorter for missions. The new timings would be as follows:
alliance event every 6 days, 23 hours, 45 minutes
alliance large scale mission ever 23 hours, 55 minutes.
Sebastian, this will in no way effect coin purchases, but will mean that alliance missions and events can be used how you intended them to be, as the current timings are not working.
Does anyone have anything else to add?