Mission Suggestions

  • Name/Type of Mission: Cell Extraction


    Units Required: 4 Police (IRV)


    POI Required (Use “none” if not needed): Prision


    Patients:


    Prisoners: Depends


    Credit Reward: 1700

    Graphic Designer [Vehicles, Station Icons & Mission Graphics]
    Member of Uk Combined Emergency Services
    Realistic Missionchief Dispatcher

  • Name/Type of Mission: Smoking Locomotive (engine? or what its called in UK?)


    Units Required: 2x WrL


    POI Required: train station, rail crossing / railroad crossing (never know which one is what exactly :D )


    Patients: n/a


    Prisoners: n/a


    Credit Reward: 1200


    >> could expand to >>


    Name/Type of Mission: Locomotive electric fire


    Units Required: 4x WrL 1x RSU 2x Officer 1x BASU


    POI Required: train station, rail crossing / railroad crossing


    Patients: n/a


    Prisoners: n/a


    Credit Reward: 2500

  • Name/Type of Mission: Sports Stadium Fire


    Units Required: 25 Pumps 1-2 ALPs 2 WCs, 1 BASU 8 Police cars 8 FOs 1 ICCU 2 PRV 2 SRV 1 Welfare


    POI Required (Use “none” if not needed): None


    Patients: 20-60


    Prisoners: 0


    Credit Reward: 23,000


    Name/Type of Mission: Anti Socal Behavour


    Units Required: 4 IRVs


    POI Required (Use “none” if not needed): None


    Patients:


    Prisoners: 1-5


    Credit Reward: 1500



    Name/Type of Mission: Hostage situation


    Units Required: 10 police cars 1-2 dogs 12 AFOs


    POI Required (Use “none” if not needed):


    Patients: 1-2


    Prisoners: 1


    Credit Reward: 10,000



    Name/Type of Mission: Missing person


    Units Required: 3 police cars 5% chance for NPAS


    POI Required (Use “none” if not needed): none


    Patients: 1


    Prisoners: 0


    Credit Reward: 1200 and 3500 of NPAS is needed

  • Name/Type of Mission: armed vehicle pursuit / armed fail to stop


    Units Required: 2 traffic cars, 5 armed response vehicles (or armed traffic vehicles can replace the arvs if the user has none available)


    POI Required (Use “none” if not needed): none


    Patients: max. 3


    Prisoners: 1-4


    Credit Reward: 15,000

  • Name/Type of Mission: Residential Burglary


    Units Required: 2 patrol car, 1 DSU


    POI Required (Use “none” if not needed): None

    Patients: None


    Prisoners: 1


    Credit Reward: 1500


    Name/Type of Mission: Knife Point Robbery


    Units Required: 3 patrol car, 1 DSU, 2 ARV


    POI Required (Use “none” if not needed): None

    Patients: None


    Prisoners: 1


    Credit Reward: 2500


    Name/Type of Mission: Hostile Pitch Invasion


    Units Required: 15 patrol car, 4 DSU


    POI Required (Use “none” if not needed): STADIUM

    Patients: None


    Prisoners: 5-10


    Credit Reward: 8000


    Name/Type of Mission: CAT A Prisoner Escort (EVENT-1hr)


    Units Required: 2 patrol car, 2 traffic car, 1 DSU, 2 ARV


    POI Required (Use “none” if not needed): Prison or Court

    Patients: None


    Prisoners: None


    Credit Reward: 4500

  • Name/Type of Mission: Hospital Delays


    Units Required: Welfare Vehicle


    POI Required (Use “none” if not needed): Hospital


    Patients: 0


    Prisoners: 0


    Credit Reward: 3,000


    Idea is that it would operate as a planned mission and last for 1hour, the 3,000 credits is to simulate the cost of setting the vehicle up in game and it being out for 1 hour. The reward can be changed as appropriate.


    IRL Ambulance services are now providing welfare vehicles to support crews when facing long/severe delays at Hospital.

    These delays can vary from a couple of hours to their whole shift.

    Welfare vehicles are manned by volunteers and are usually a car, these provide refreshments for staff.


    A HART Welfare vehicle would not be used for this however I've suggested it given that we now have a Welfare vehicle in the game.

  • Name/Type of Mission: Football Game


    Units Required: 9 Patrol Cars, 3 Dog Units, 2 Armed Units, 1 Ambulance


    POI Required (Use “none” if not needed): Stadium


    Patients: 1 - 3


    Prisoners: 2 - 8


    Credit Reward: 7,500


    The mission would be a planned mission and would last between 90 to 120 minutes.

  • Name/Type of Mission: Disruptive Passenger

    Units Required: 2 patrol car

    POI Required (Use “none” if not needed): Airport Terminal

    Patients: None

    Prisoners: 1

    Credit Reward: 800



    Name/Type of Mission: Disruptive Passenger preventing departure

    Units Required: 4 patrol car

    POI Required (Use “none” if not needed): Runway (large or small)

    Patients: None

    Prisoners: 1

    Credit Reward: 1200



    Name/Type of Mission: Suspicious Abandoned Luggage

    POI Required (Use “none” if not needed): Airport Terminal

    Units Required: 3 patrol car, 1 DSU

    Patients: None

    Prisoners: 1

    Credit Reward: 1500



    Name/Type of Mission: Wanted person - Passport Control

    POI Required (Use “none” if not needed): Airport Terminal

    Units Required: 1 patrol car

    Patients: None

    Prisoners: 1

    Credit Reward: 500



    Name/Type of Mission: Hostile Reconnaissance

    POI Required (Use “none” if not needed): Airport Terminal

    Units Required: 3 patrol car, 1 DSU, 2ARV

    Patients: None

    Prisoners: 1

    Credit Reward: 2000



    Name/Type of Mission: Major Security Alert

    POI Required (Use “none” if not needed): Airport Terminal

    Units Required: 15 patrol car, 5 DSU, 8ARV

    Patients: None

    Prisoners: 1-4

    Credit Reward: 8000



    Name/Type of Mission: Security Checkpoint (EVENT)

    POI Required (Use “none” if not needed): Airport Terminal/Train Station (regional-long distance)/Nuclear Power Station

    Units Required: 6 patrol car, 2 DSU

    Duration: 30 minutes

    Credit Reward: 2000



    Name/Type of Mission: Vehicle Checkpoint (EVENT)

    POI Required (Use “none” if not needed): Major Road Standby Point/Highway exit

    Units Required: 3 patrol car, 4 traffic cars, 1 DSU, 2ARV

    Duration: 1hr

    Credit Reward: 5000

  • Name/Type of Mission: Bakery On Fire


    Units Required: 8 Pumps 4-6 Officers 1 ALP (20%) 1 WC 1 1 ICU 2-4 IRVs 1 BASU


    POI Required (Use “none” if not needed): Bakery


    Patients: 4


    Prisoners: 0


    Credit Reward: 5000-6000

    Name/Type of Mission: Cafe On fire


    Units Required: 6 Pumps 4 Officers 1 ALP (10%) 1ICU 1 BASU 3 IRVs


    POI Required (Use “none” if not needed):


    Patients: 15 ( because of the customers and staff eating in the cafe )


    Prisoners: 0


    Credit Reward: 4000-5000

  • Name/Type of Mission: Jockey ejected from saddle


    Units Required: 1x DCA


    POI Required (Use “none” if not needed): Farm


    Patients: 1


    Prisoners: n/a


    Credit Reward: 300


    Probability that a patient has to be transported100
    Patient SpecializationsGeneral Surgeon
    Helicopter request chance50
    Probability of Critical Care being required70
  • Name/Type of Mission: biking accident on a trail (serious bleeding)


    Units Required: 1 DCA 1 OTL (20%)


    POI Required (Use “none” if not needed): Forest/Mountain


    Patients: 1


    Prisoners: 0


    Credit Reward: 200




    Probability that a patient has to be transported100
    Probability of Critical Care being required (due to the bleeding)
    70
    Helicopter request chance (this is due to how far/difficult it is to get to hospital)50


    could be a call for mountain rescue as well later down the line

  • Name/Type of Mission: Escorting Oversized Cargo


    Units Required: 4x RPU


    POI Required (Use “none” if not needed): n/a


    Patients: n/a


    Prisoners: n/a


    Credit Reward: 7500


    Would be a timed mission: 1-2hrs duration

  • Name/Type of Mission: Border control


    Units Required: 2x IRV


    POI Required: airport terminal, cruise ship dock


    Patients: n/a


    Prisoners: 0-3


    Credit Reward: 500

    Might evolve from 'Threatening an official', Might evolve to 'Panic button'

  • Name/Type of Mission: Reported Suspicious Package


    Units Required: 2 IRV, 1 DSU


    POI Required (Use “none” if not needed): None


    Prisoners: 0


    Credit Reward: 1800

    **Could expand into**

    Name/Type of Mission: Confirmed Suspicious Package

    Units Required: 10 IRV, 2 DSU, 4 ARV, 4 TC


    POI Required (Use “none” if not needed): None


    Prisoners: 1-4


    Credit Reward: 8000

    **Designed to replace the current suspicious package mission**

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