??Is this something that is normal or should I report it to support??

Is this a bug?
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??Is this something that is normal or should I report it to support??
That is instead of the game crashing and requiring you send all the units again it allows the player to send the next vehicles (the ones that werent sent as previously no vehicles were sent) to the mission without having to reselect
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This is working by design, during heavy server load prior to the implimentation of this feature, the call would either result in an error message or on partial amounts of vehicles being dispatched (with no notification that some units did not dispatch).
This ensures that if you dispatch a vehicle, if it fails to dispatch you get a notice saying so and it gives you the option to redispatch the vehicles (without having to go back and manually reselect or pull another ARR).
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