Now that we have minimum hazmat personnel required to run certain calls , can we please have an addition to the ARR's for Hazmat personnel to respond ? Similar to Gallons of Water Requirements for forestry missions ?
Thanks
Now that we have minimum hazmat personnel required to run certain calls , can we please have an addition to the ARR's for Hazmat personnel to respond ? Similar to Gallons of Water Requirements for forestry missions ?
Thanks
I would actually would like to see in the ARR is a line for each of these vehicles. So I can assign these vehicles to certain calls. While at it add the Quint as a line item also.
I would actually would like to see in the ARR is a line for each of these vehicles. So I can assign these vehicles to certain calls. While at it add the Quint as a line item also.
With a custom unit category or an AAR group (or both) you should resolve your problem. 🤔
With a custom unit category or an AAR group (or both) you should resolve your problem.
hhmm will have to look at those again.
hhmm will have to look at those again.
Could you please detail what exactly you would like to do ?
Could you please detail what exactly you would like to do ?
Sure,
I have a ARR for Road accident calls out a fire engine and an ALS unit. I would rather assign a Engine/EMS unit rather than two units. With no Engine/EMS as line item of number of different units it cannot be done to my knowledge
or another one is...
A call for Hazmat and has a patient, would allow to select a HazMat/Amb rather than just HAZmat or Ambulance in the event there is a regular HazMat unit in or nearby. I suspect that if I select that ARR that hasa HazMat unit it could pick the regular unit over the Hazmat/Amb.
Oh, the new units are not in the ARR once again. I see.
This needs to be reported too and asked if they think about add this or not.
At least you can do a custom vehicle category. The custom category will appear at the bottom if the category list in the AAR.
Just need a "total hazmat personnel" addition to the ARR to fix this new issue...it's too much checking and "specific staffing" on non hazmat units...just add the ability to choose how many hazmat personnel need alerted and make it a bit easier 🤠
Just need a "total hazmat personnel" addition to the ARR to fix this new issue...it's too much checking and "specific staffing" on non hazmat units...just add the ability to choose how many hazmat personnel need alerted and make it a bit easier 🤠
Well, in fact, it's easier for everone (devs with no hard code to develop / players with flexibility) to don't have a "personnel amount" tab. Because player have to chose what combination of units he wants to send to fill ... for exemple 6 hazmat personnel. Hazmat personnel amount is exactly the same gameplay than SWAT personnel amount on SWAT missions.
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