**New Monday Mission Suggestions**

  • Mission Name: Ventricular Fibrillation

    Amount of Credits: 350-450

    Expansion required: NONE

    Time to complete: 5-6 Minutes

    POI: NONE


    Required Units: 1 ALS ambulance


    Max Patients: 1

    Minimum Patients: 1

    Patient Category: General Internal-Cardiology

    Transport Probably: 95%


    Prisoners: NONE

    Upgradable Missions: NONE

  • Mission Name: Bradycardia

    Amount of Credits: 350-450

    Expansion required: NONE

    Time to complete: 5 1/2 - 6 1/2 Minutes

    POI: NONE


    Required Units: 1 ALS ambulance


    Max Patients: 1

    Minimum Patients: 1

    Patient Category: General Internal-Cardiology

    Transport Probably: 35%


    Prisoners: NONE

    Upgradable Missions: NONE

  • Mission Name: Claudication

    Amount of Credits: 300-450

    Expansion required: NONE

    Time to complete: 2 - 3 Minutes

    POI: NONE


    Required Units: 1 ALS ambulance


    Max Patients: 1

    Minimum Patients: 1

    Patient Category: General Internal

    Transport Probably: 25%


    Prisoners: NONE

    Upgradable Missions: NONE

  • Mission Name: Blood Clot

    Amount of Credits: 300-450

    Expansion required: NONE

    Time to complete: 2 - 3 Minutes

    POI: NONE


    Required Units: 1 ALS ambulance


    Max Patients: 1

    Minimum Patients: 1

    Patient Category: General Internal - Cardiology

    Transport Probably: 90%


    Prisoners: NONE

    Upgradable Missions: Collateral circulation



    Mission Name: Collateral circulation

    Amount of Credits: 300-450

    Expansion required: NONE

    Time to complete: 2 - 3 Minutes

    POI: NONE


    Required Units: 1 ALS ambulance


    Max Patients: 1

    Minimum Patients: 1

    Patient Category: General Surgeon - Cardiac Surgery

    Transport Probably: 100%


    Prisoners: NONE

    Upgradable Missions: NONE

  • Downtown Expansion

    • Parking Enforcement
    • Peaceful Demonstration (small) [Mission Added - ID 798]
    • Peaceful Demonstration (large) [Mission Added - ID 799]
    • Vehicle into Crowd
    • Sidewalk Shed Collapse
    • Abandoned Suspicious Vehicle
    • Homeless Encampment Fire
    • Trespasser in Commercial Building


    Police Expansion

    • Foot Pursuit
    • Graffiti Vandalism
    • Stranded Graffiti Artist
    • Mugging
    • Assault
    • Suspicious Substance
    • Exposure to Suspicious Substance (small)
    • Exposure to Suspicious Substance (large)
    • Narcotics Sting
    • Prostitution Sting
    • Bait Car Operation
    • Arsonist
    • Lewd Conduct
    • Trespasser after hours
    • Stolen Boat
    • Illegal Squatter
    • Bank Robbery with Hostages


  • Mission Name:Prisoner Transport Request

    Amount of Credits:2000

    Expansion required (if applicable):

    Time to complete: (in minutes 15)

    POI: (Prison)


    Required Units:1 sheriff unit


    Max Patients:

    Minimum Patients:0

    Patient Category: (General Internal- Cardiac Surgery)

    Transport Probably:0


    Prisoners: (Max-Min, If applicable 1)

    Upgradable Mission If Applicable Na

  • I voiced my opinion on this before and I will say it again. I am opposed to any part of the game that simulate a firefighter injury or firefighter down (same with police) I am part of the National Fallen Firefighters Foundation (NFFF) and I do not condone making a game out of firefighter injuries (or police for that matter). While FF down is not a fatal thing, it makes a game out of hurting firefighters. We lose over 100 FF a year to LODD and injure thousands more. It is not a game.. Just my opinion

  • Firstly I am not on the team and don’t have any say


    I think that would be a good addition for the game. Possibly even be used as a follow up mission for some of the existing missions.


    I was a volunteer fire rescue service member in AU. I honestly do not see the difference between this suggested mission and the mission that already exists on the US server. Fire truck accident

  • I voiced my opinion on this before and I will say it again. I am opposed to any part of the game that simulate a firefighter injury or firefighter down (same with police) I am part of the National Fallen Firefighters Foundation (NFFF) and I do not condone making a game out of firefighter injuries (or police for that matter). While FF down is not a fatal thing, it makes a game out of hurting firefighters. We lose over 100 FF a year to LODD and injure thousands more. It is not a game.. Just my opinion

    I fully understand that mate and I agree it can be a very confronting and distressing thing. But we have missions such as shooters, fire truck accident, ambulance accident and police officer down. I know the devs and everyone involved do not condone nor try and glorify the injuries and deaths of our fellow emergency responders as many are in the emergency services like you and myself. But if we do think about it a lot of the missions can cause theoretical harm right. It is something that can't be avoided but we can together as a community work to help suggest the mission better or adjust the name or premise of it

  • I fully understand that mate and I agree it can be a very confronting and distressing thing. But we have missions such as shooters, fire truck accident, ambulance accident and police officer down. I know the devs and everyone involved do not condone nor try and glorify the injuries and deaths of our fellow emergency responders as many are in the emergency services like you and myself. But if we do think about it a lot of the missions can cause theoretical harm right. It is something that can't be avoided but we can together as a community work to help suggest the mission better or adjust the name or premise of it

    Yes......but we do not have to glorify these things by making them a "game". To me, if they are in a "game" we are taking them lightly. And for the record, I do not like the fire and ambulance accidents or police officer down. I am not complaining, just stating my POV.

  • Mission Name: ERS Box Activation

    Amount of Credits: Up to devs

    Expansion required (if applicable):

    Time to complete: 2 minutes

    POI: NA


    Required Units: 2 Fire Trucks, 1 Battalion Chief


    Max Patients: 0

    Minimum Patients: 0

    Patient Category: N/A

    Transport Probably: N/A


    Prisoners: N/A

    Upgradable Missions (if applicable): Residential Fire, Commercial Fire, Rubbish Fire, Car Fire, Wild Fire, ANY FIRE RELATED MISSION

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    Mission Name: Shot Spotter Hit

    Amount of Credits: Up to devs

    Expansion required (if applicable):

    Time to complete: 3 minutes

    POI: NA


    Required Units: 2 police cars


    Max Patients: 0

    Minimum Patients: 0

    Patient Category: N/A

    Transport Probably: N/A


    Prisoners: N/A

    Upgradable Missions (if applicable): Drive By Shooting, Shooting, Attempted Homicide, Person with a weapon

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    [Mission Added to Game: Armed Foot Pursuit - ID: 842]

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    Mission Name: Structure Fire (Small)

    Amount of Credits: Up to devs

    Expansion required (if applicable):

    Time to complete: 5 minutes

    POI: NA


    Required Units: 2 Fire Trucks, 2 Platform Trucks, 1 Battalion Chief


    Max Patients: 1

    Minimum Patients: 0

    Patient Category: N/A

    Transport Probably: 50


    Prisoners: N/A

    Upgradable Missions (if applicable): Structure Fire (Medium), Structure fire (Large), Structure Fire (Major)


    Mission Name: Structure Fire (Medium)

    Amount of Credits: Up to devs

    Expansion required (if applicable):

    Time to complete: 15 minutes

    POI: NA


    Required Units: 3 Fire Trucks, 3 Platform Trucks, 2 Battalion Chiefs, 1 heavy rescue, 1 mobile command unit, 1 fire investigator, 3 patrol cars


    Max Patients:2

    Minimum Patients: 0

    Patient Category: N/A

    Transport Probably: 50


    Prisoners: N/A

    Upgradable Missions (if applicable): Structure fire (Large), Structure Fire (Major)


    Mission Name: Structure Fire (Large)

    Amount of Credits: Up to devs

    Expansion required (if applicable):

    Time to complete: 20 Minutes

    POI: NA


    Required Units: 8 Fire Trucks, 4 Platform Trucks, 3 Battalion Chiefs, 2 heavy rescue, 1 mobile command unit, 1 fire investigator, 3 patrol cars,1 mobile air unit, 1 EMS Chief,


    Max Patients:3

    Minimum Patients: 0

    Patient Category: N/A

    Transport Probably: 50


    Prisoners: N/A

    Upgradable Missions (if applicable): Structure Fire (Major)


    Mission Name: Structure Fire (Major)

    Amount of Credits: Up to devs

    Expansion required (if applicable):

    Time to complete: 30 minutes

    POI: NA


    Required Units: 15 Fire Trucks, 4 Platform Trucks, 4 Battalion Chiefs, 2 heavy rescue, 2 mobile command unit, 3 fire investigator, 5 patrol cars,1 mobile air unit, 1 EMS Chief, 1 Sheriff, 1 tanker,


    Max Patients:5

    Minimum Patients: 0

    Patient Category: N/A

    Transport Probably: 75


    Prisoners: N/A

    Upgradable Missions (if applicable): Area Evacuation

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    Mission Name: Battery Victim

    Amount of Credits: Up to devs

    Expansion required (if applicable):

    Time to complete: 5 minutes

    POI: NA


    Required Units: 1 ambulance, 1 patrol car


    Max Patients:1

    Minimum Patients: 0

    Patient Category: General Internal or Trauma

    Transport Probably: 80


    Prisoners: N/A

    Upgradable Missions (if applicable): Foot Pursuit, Stabbing, Shooting, Attempted Homicide, Fleeing suspect, Shots fired at officer, Officer down, etc

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  • Mission Name: Assault Victim

    Amount of Credits: Up to devs

    Expansion required (if applicable):

    Time to complete: 2 minutes

    POI: NA


    Required Units: 1 ambulance, 1 patrol car


    Max Patients:1

    Minimum Patients: 0

    Patient Category: General Internal

    Transport Probably: 25


    Prisoners: N/A

    Upgradable Missions (if applicable): Battery Victim, Foot Pursuit, Stabbing, Shooting, Attempted Homicide, Fleeing suspect, Shots fired at officer, Officer down, etc

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    Mission Name: Gunshot Victim

    Amount of Credits: Up to devs

    Expansion required (if applicable):

    Time to complete: 5 minutes

    POI: NA


    Required Units: 1 ambulance, 5 patrol cars, 2 K-9 Units


    Max Patients:1

    Minimum Patients: 0

    Patient Category: Trauma

    Transport Probably: 90


    Prisoners: N/A

    Upgradable Missions (if applicable): Foot Pursuit, Stabbing, Shooting, Attempted Homicide, Fleeing suspect, Shots fired at officer, Officer down, Active Shooter, etc

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    Mission Name: Gunshot Victim [Accidental]

    Amount of Credits: Up to devs

    Expansion required (if applicable):

    Time to complete: 5 minutes

    POI: NA


    Required Units: 1 ambulance, 3 patrol cars


    Max Patients:1

    Minimum Patients: 0

    Patient Category: Trauma

    Transport Probably: 90


    Prisoners: N/A

    Upgradable Missions (if applicable):

    -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------Mission Name: Gang Fight

    Amount of Credits: Up to devs

    Expansion required (if applicable):

    Time to complete: 10 minutes

    POI: NA


    Required Units: 7 patrol cars, 6 SWAT personell


    Max Patients: 5

    Minimum Patients: 1

    Patient Category: Trauma or general internal

    Transport Probably: 50


    Prisoners: N/A

    Upgradable Missions (if applicable): Gang Shooting, Gang Stabbing, Active Shooter, Attempted Homicide, Shots Fired At Officer, Officer Down, Panic Button, Fleeing Suspect


    Mission Name: Gang Shooting


    Amount of Credits: Up to devs

    Expansion required (if applicable):

    Time to complete: 10 minutes

    POI: NA


    Required Units: 10 Patrol cars, 18 SWAT personnel, 2 K9 units, 2 Sheriffs


    Max Patients: 15

    Minimum Patients: 1

    Patient Category: Trauma or general internal

    Transport Probably: 85


    Prisoners: N/A

    Upgradable Missions (if applicable): Gang fight, Gang Stabbing, Active Shooter, Attempted Homicide, Shots Fired At Officer, Officer Down, Panic Button, Fleeing Suspect


    Mission Name: Gang Stabbing


    Amount of Credits: Up to devs

    Expansion required (if applicable):

    Time to complete: 10 minutes

    POI: NA


    Required Units: 10 Patrol cars, 18 SWAT personnel, 2 K9 units, 2 Sheriffs


    Max Patients: 7

    Minimum Patients: 1

    Patient Category: Trauma or general internal

    Transport Probably: 85


    Prisoners: N/A

    Upgradable Missions (if applicable): Gang fight, Gang Shooting, Active Shooter, Attempted Homicide, Shots Fired At Officer, Officer Down, Panic Button, Fleeing Suspect

    -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Mission Name: Accident [Highway]


    Amount of Credits: Up to devs

    Expansion required (if applicable):

    Time to complete: 7 minutes

    POI: Freeway/highway


    Required Units: 2 fire trucks, 1 battalion chief, 1 heavy rescue, 3 patrol cars


    Max Patients: 5

    Minimum Patients: 0

    Patient Category: Trauma or general internal

    Transport Probably: 40


    Prisoners: N/A

    Upgradable Missions (if applicable): Pin-In Accident [Highway], Officer Down, Firefighter Down, EMS Personnel Down, Pedestrian Struck By Auto [Highway],


    Mission Name: Pin-In Accident [Highway]


    Amount of Credits: Up to devs

    Expansion required (if applicable):

    Time to complete: 15 minutes

    POI: Freeway/highway


    Required Units: 3 fire trucks, 1 battalion chief, 2 heavy rescues, 6 patrol cars, 1 sheriff, 1 EMS Chief


    Max Patients: 10

    Minimum Patients: 1

    Patient Category: Trauma or general internal

    Transport Probably: 60


    Prisoners: 1-2

    Upgradable Missions (if applicable): Officer Down, Firefighter Down, EMS Personnel Down, Pedestrian Struck By Auto [Highway],


    Mission Name: Pedestrian Struck By Auto [Highway]


    Amount of Credits: Up to devs

    Expansion required (if applicable):

    Time to complete: 5 minutes

    POI: Freeway/highway


    Required Units: 2 Fire trucks, 1 Battalion Chief, 3 Patrol Cars


    Max Patients: 1

    Minimum Patients: 1

    Patient Category: Trauma or general internal

    Transport Probably: 100


    Prisoners: 1-2

    Upgradable Missions (if applicable): Officer Down, Firefighter Down, EMS Personnel Down, Accident [Highway]

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    CAN SPAWN OFF OF ANY EMS CALL

    Mission Name: EMS Personnel Down


    Amount of Credits: Up to devs

    Expansion required (if applicable):

    Time to complete: 5 minutes

    POI:


    Required Units: 5 patrol cars, 1 EMS Chief


    Max Patients: 1

    Minimum Patients: 1

    Patient Category: General Internal

    Transport Probably: 50


    Prisoners: 1

    Upgradable Missions (if applicable):

    -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    CAN SPAWN OFF OF ANY FIRE CALL

    Mission Name: Firefighter Down


    Amount of Credits: Up to devs

    Expansion required (if applicable):

    Time to complete: 5 minutes

    POI:


    Required Units: 1 Ambulance, 1 EMS Chief, 1 Battalion Chief, 1 Fire Truck, 1 Platform Truck


    Max Patients: 1

    Minimum Patients: 1

    Patient Category: General Internal

    Transport Probably: 50


    Prisoners: 0

    Upgradable Missions (if applicable): Mayday Alert

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    cAN SPAWN OFF OF ANY FIRE CALL

    Mission Name: Mayday Alert


    Amount of Credits: Up to devs

    Expansion required (if applicable):

    Time to complete: 10 minutes

    POI:


    Required Units: 1 EMS Chief, 1 Mobile Command Unit, 2 Battalion Chiefs, 1 Fire Truck, 1 Platform Truck, 1 heavy rescue


    Max Patients: 5

    Minimum Patients: 1

    Patient Category: General Internal

    Transport Probably: 50


    Prisoners: 0

    Upgradable Missions (if applicable):

  • Mission Name: Large Animal Rescue

    Credits: 2000

    Time to complete: 10 minutes

    POI: None


    Units Required: 1 engine, 1 truck, 1 heavy rescue


    Max Patients: 0

    Min Patients: 0

    Patient Category: n/a

    Transport Probably: n/a


    Prisoners:0


    Expandable Missions: none


    ———


    Mission Name: Construction Accident

    Credits: 1500

    Time to complete: 5 minutes

    POI: None


    Units Required: 1 engine, 1 truck (40% chance of requiring)


    Max Patients: 4

    Min Patients: 1

    Patient Category: Trauma

    Transport Probably: 85%


    Prisoners:0


    Expandable Missions: partial building collapse

  • Mission Name: Manhunt

    Credits: 5000

    Time to complete: 20 minutes

    POI: None


    Units Required: 15 patrol cars, 2 K9 units, 1 police helicopter, 20 SWAT personnel


    Max Patients: 2

    Min Patients: 0

    Patient Category: Trauma

    Transport Probability: 50%


    Prisoners: 2


    Expandable Missions: Officer down, armed vehicle pursuit, fleeing suspect, barricaded subject (none of these would replace the mission but instead would be caused by it)

    ------

    Mission Name: Barricaded subject

    Credits: 3000

    Time to complete: 15 minutes

    POI: None


    Units Required: 5 patrol cars, 1 K9 unit, 12 SWAT personnel, 1 police helicopter


    Max Patients: 2

    Min Patients: 0

    Patient Category: Trauma

    Transport Probably: 50%


    Prisoners: 1


    Expandable Missions: Officer down, fleeing subject, armed vehicle pursuit

    ------

    Mission Name: Subject in woods

    Credits: 3000

    Time to complete: 15 minutes

    POI: Forest


    Units Required: 15 patrol cars, 2 K9 units, 16 SWAT personnel, 1 police helicopter


    Max Patients: 1

    Min Patients: 0

    Patient Category: Trauma

    Transport Probably: 50%


    Prisoners: 1


    Expandable Missions: none

  • Mission Name: Medical Alert Alarm (Home Security System)

    Amount of Credits: 100

    Expansion required (if applicable): Ambulance

    Time to complete: 3 Minutes

    POI: (If needed)


    Required Units:

    1 Ambulance

    1 Patrol Car

    1 Fire Engine (20%)


    Max Patients: 1

    Minimum Patients: 1

    Patient Category: (General Internal)

    Transport Probably: 50%


    Prisoners: 0

    Upgradable Missions (if applicable): No Patient Found, Fallen Person, Diabetic Problems, Allergic Reaction, Stroke, Unconscious Person, Hemorrage, Respiratory Arrest, Difficulty Breathing, Transient Ischemic Attack, Electrocution, Choking, Panic Attack, Concussion, Welfare Check, Twisted Ankle, Confined Space Rescue, Crushed Person, Anaphylaxis, Spinal Injury, Acute Asthma, Seizure, Electrocution, Child Birth, Chest Pain, Residential Burglar Alarm Triggered, and Residential Fire.


    Mission Name: Medical Alert Alarm (Mobile Phone)

    Amount of Credits: 100

    Expansion required (if applicable): Ambulance

    Time to complete: 3 Minutes

    POI: (If needed)


    Required Units:

    1 Ambulance

    1 Patrol Car


    Max Patients: 1

    Minimum Patients: 1

    Patient Category: (General Internal)

    Transport Probably: 60%


    Prisoners: 0

    Upgradable Missions (if applicable): No Patient Found, Fallen Person, Diabetic Problems, Allergic Reaction, Stroke, Unconscious Person, Hemmorage, Respiratory Arrest, Difficulty Breathing, Transient Ischemic Attack, Electrocution, Choking, Panic Attack, Concussion, Twisted Ankle, Anaphylaxis, Spinal Injury, Acute Asthma, Seizure, Electrocution, Chest Pain, Overdose, Child Birth, Cardiac Arrest, Heatstroke, Wilderness First Aid, Biker Fallen on Country Road, and Off-Road Vehicle Collision.

  • Mission Name: Aircraft In-Flight Emergency Standby

    Amount of Credits: 1000

    Expansion required (if applicable): Airport

    Time to complete: (in minutes) 10

    POI: (If needed) Airport


    Required Units: 2x ARFF, 1x fire engine, 1x battalion chief


    Max Patients: 0

    Minimum Patients: n/a

    Patient Category: (General Internal- Cardiac Surgery) n/a

    Transport Probably: n/a


    Prisoners: (Max-Min, If applicable) n/a

    Upgradable Missions (if applicable): smoke in cabin, engine fire, braking overheat, landing gear failure, plane off the runway, bird strike, aircraft leaking fuel, burst tire - aircraft, light aircraft crash, light aircraft crash (airfield), large aircraft crash

  • Prisoners Working on Roadway

    Semi-Truck Pursuit

    Armed Semi-Truck Pursuit

    Prison Riots

    Co-Owner of Ohio Emergency Services. NobleCountyDispatch

    Edited 2 times, last by Smilee Smiles: Added detention unit to prisoners working on the roadway. Added Prison riot. ().

  • Not sure how this is related to any type of "response" type mission?

  • (Level 1) Mission Name: Lithium Battery Fire

    Amount of Credits: 1500

    Expansion required (if applicable): None

    Time to complete: (in minutes) 2 minutes

    POI: (If needed) None


    Required Units: 2 Fire Engines, 1 Hazmat


    Max Patients: 2

    Minimum Patients: 1

    Patient Category: (all between General Internal- Traumatology)

    Transport Probably:


    Prisoners: (Max-Min, If applicable): 0

    Upgradable Missions (if applicable): Multiple Electric Bikes on Fire, Lithium Ion Factory Fire, Lithium Ion Factory Explosion, Lithium Ion Factory Explosion- CBRNE

    (Level 2) Mission Name: Multiple Electric Bikes on Fire

    Amount of Credits: 5000

    Expansion required (if applicable): Foam

    Time to complete: (in minutes) 8 minutes, 30 seconds

    POI: (If needed) None


    Required Units: 5 Fire Engines, 1 Battalion Chief, 2 Hazmat, 2 Patrol Cars, 2500 Gallons of Foam


    Max Patients: 5

    Minimum Patients: 1

    Patient Category: (all between General Internal- Traumatology)

    Transport Probably: 80%


    Prisoners: (Max-Min, If applicable) 0

    Upgradable Missions (if applicable): Lithium Ion Factory Fire, Lithium Ion Factory Explosion, Lithium Ion Factory Explosion - CBRNE

    (Level 3) Mission Name: Lithium Ion Factory Fire

    Amount of Credits: 13000

    Expansion required (if applicable): Foam

    Time to complete: (in minutes) 20 minutes

    POI: (If needed) Cargo Port, Laboratory, Storehouse, Warehouse


    Required Units: 12 Fire Engines, 6 Heavy Rescue, 4 Platforms, 4 Battalion Chiefs, 4 Hazmat, 2 Foam Tenders or Trailers, 2 Mobile Air, 1 MCV, 2 Water Tankers, 5 Patrol Cars, 1 Sheriff/Supervisor, 7500 Gallons of Foam, 5000 Gallons of Water.


    Max Patients: 15

    Minimum Patients: 5

    Patient Category: (General Internal- Cardiac Surgery)

    Transport Probably: 90%


    Prisoners: (Max-Min, If applicable) 0

    Upgradable Missions (if applicable): Lithium Ion Factory Explosion, Lithium Ion Explosion - CBRNE

    (Level 4) Mission Name: Lithium Ion Factory Explosion

    Amount of Credits: 27000

    Expansion required (if applicable): Foam

    Time to complete: (in minutes) 30

    POI: (If needed) Cargo Port, Laboratory, Storehouse, Warehouse


    Required Units: 20 Fire Engines, 10 Heavy Rescue, 8 Platforms, 8 Battalion Chiefs, 3 Foam Tenders or Trailers, 5 Hazmat, 4 Mobile Air, 2 MCV, 4 Water Tankers, 10 Patrol Cars, 4 Sheriff/Supervisors, 2 FBI units, 12500 Gallons of Foam, 10000 Gallons of Water, 2 EMS Mobile Command personnel


    Max Patients: 50

    Minimum Patients: 8

    Patient Category: (all between General Internal- Cardiac Surgery)

    Transport Probably: 90%


    Prisoners: (Max-Min, If applicable) 0

    Upgradable Missions (if applicable): Lithium Ion Factory Explosion - CBRNE

    (Level 5)
    Mission Name: Lithium Ion Factory Explosion (CBRNE)

    Amount of Credits: 45000

    Expansion required (if applicable): 2 Foam Extensions

    Time to complete: (in minutes) 45
    POI: (If needed) Cargo Port, Laboratory, Storehouse


    Required Units: 35 Fire Engines, 15 Heavy Rescue, 15 Platform Trucks, 10 Battalion Chiefs, 8 Foam Tenders, 6 Hazmat, 6 Mobile Air, 2 MCV, 6 Water Tankers, 15 Patrol cars, 6 Sheriff/Supervisors, 4 FBI units, 2 FBI Investigation Wagons, 1 FBI Mobile Command vehicle, 1 FBI Bomb Technician. 22500 Gallons of Foam, 20000 Gallons of Water, 4 EMS Mobile Command personnel.


    Max Patients: 60

    Minimum Patients: 15

    Patient Category: (all between General Internal- Cardiac Surgery)

    Transport Probably: 75%


    Prisoners: (Max-Min, If applicable) 0

    Upgradable Missions (if applicable): None

    Thank you for your consideration, SmokeyBear56, SlowLNF and USFR Alliance Team.



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