*DEFUNCT* Mission Suggestions

  • Name/Type of Mission: Elevator Collapse

    Units Required:

    2 or 3x Fire Trucks
    2x Platform Trucks
    2x Heavy Rescue Unit
    2x Battalion Chief

    1x Mobile Command Vehicle

    POI Required (Use “none” if not needed): High-rise, Office Building, Mall

    Patients: 2 To 15 Patients (70% Transport & Traumatology/General Surgery)

    Prisoners: 0

    Credit Reward: 4000

  • Name/Type of Mission: Air Show

    Units Required: 1 Engine, 2 Arff, 1 ambulance, 1 Rescue or utility

    POI Required (Use “none” if not needed): Small runway or large runway

    Patients: 0-2

    Prisoners: 0-1

    Credit Reward: 1000-2000

    Can be upgraded to: Light Plane Crash, Light Plan Crash, Large Plane Crash, Engine Fire, Braking Overheat, Smoke in Cockpit, Aircraft Leaking Fuel

  • Name/Type of Mission: Tractor Trailer Jackknife

    Units Required:

    • 3 fire trucks
    • 2 police cars
    • 1 heavy rescue (30% chance of needing it)

    POI Required (Use “none” if not needed): Highway {Exit}

    Patients: 0-2 [50% chance of patient needing transport]

    Prisoners: 0

    Credit Reward: 1000

  • Name/Type of Mission: Illegal Drag Race

    Units Required:

    • 2 police cars

    POI Required (Use “none” if not needed): none

    Patients: 0-1

    Prisoners: 0-3

    Credit Reward: 1000

    Can Upgrade Too:

    Illegal Street Race, MVA Rollover, Hit and Run, Vehicle Pursuit, and Vehicle Accident - Entrapment


    Name/Type of Mission: Illegal Street Race

    Units Required:

    • 4 police cars

    POI Required (Use “none” if not needed): none

    Patients: 0-2

    Prisoners: 0-5

    Credit Reward: 2500

    Can Upgrade Too:

    MVA Rollover, Hit and Run, Vehicle Pursuit, and Vehicle Accident - Entrapment


    Name/Type of Mission: Reckless Driver

    Units Required:

    • 2 police cars

    POI Required (Use “none” if not needed): none

    Patients: 0

    Prisoners: 0-1

    Credit Reward: 900

    Can Upgrade Too:

    Vehicle Pursuit, and Vehicle Accident - Entrapment


    Name/Type of Mission: Illegal Vehicle Modifications

    Units Required:

    • 1 police car

    POI Required (Use “none” if not needed): none

    Patients: 0

    Prisoners: 0-1

    Credit Reward: 600


    Name/Type of Mission: Unauthorized Vehicle Usage

    Units Required:

    • 1 police car

    POI Required (Use “none” if not needed): Park Forest, Hill, Forest, Park

    Patients: 0

    Prisoners: 0-1

    Credit Reward: 500

  • Name/Type of Mission: Bear Spotting

    Units Required:

    1 Game Warden

    POI Required (Use “none” if not needed): Forest, Hill, Park Forest

    Patients: 0-1

    Prisoners: 0-1

    Credit Reward: 680


    Name/Type of Mission: Sideshow (Small)

    Units Required:

    1 Engine

    3 Patrol Cars

    POI Required (Use “none” if not needed): none

    Patients: 0-4

    Prisoners: 0-2

    Credit Reward: 1250

    Can expand to:

    Sideshow (Medium) and Sideshow (Large).


    Name/Type of Mission: Sideshow (Medium)

    Units Required:

    2 Engines

    6 Patrol Cars

    1 K-9

    POI Required (Use “none” if not needed): none

    Patients: 0-4

    Prisoners: 0-6

    Credit Reward: 4500

    Can expand to: Sideshow (Large)


    Name/Type of Mission: Sideshow (Large)

    Units Required:

    2 Engines

    12 Patrol Cars

    2 K-9

    1 Police Helicopter

    POI Required (Use “none” if not needed): none

    Patients: 0-6

    Prisoners: 0-14

    Credit Reward: 8000


    To provide some information on a “sideshow,” they are pretty common in California but obviously happen around the nation. It is where groups of vehicles get together and drift, do donuts and drive recklessly in a public area.

    There is quite the bit of stories of large sideshows which is why I would really like this added in the game. I have heard of 1000+ car sideshows too...

  • I don't have a specific mission to suggest other then some bigger ones? It seems like every Monday Update is another small one or two unit response. It would be nice to have some fires that can be a 3rd or 4th alarm level for the bigger cities. Don't need them to spawn all the time but once in awhile would be nice. Seems like all I am doing is nickel and diming

    Battalion Chief in game
    413M credits as of Jan 2025

    NA Emergency Response

    NYC, Vancouver, Newark, Toronto, Bayonne, Chicago

  • Name/Type of Mission: Blocked fire exit complaint

    Units Required: 1 fire prevention unit

    POI Required (Use “none” if not needed): highrise, hotel, factory, office building, restaurant

    Patients:0

    Prisoners:0

    Credit Reward:


    Name/Type of Mission: fire prevention talk

    Units Required: 1 fire prevention unit

    POI Required (Use “none” if not needed): school, mall

    Patients:0

    Prisoners:0

    Credit Reward:


    Name/Type of Mission: Boat crash (can lead to multiple boats sinking)

    Units Required: 1 police boat

    POI Required (Use “none” if not needed):

    Patients: 0-2

    Prisoners:0

    Credit Reward:


    Name/Type of Mission: multiple boats sinking

    Units Required: 2 fire boat, 3 boat trailers, 2 police boat, 4 firetruck, 1 mcv, 2 battalion chief, 2 heavy rescue

    POI Required (Use “none” if not needed): none

    Patients: 10-20

    Prisoners:0

    Credit Reward:


    Name/Type of Mission: small yacht fire (can lead to multiple yachts fire)

    Units Required: 1 boat trailer, 1 fireboat, 1 police boat

    POI Required (Use “none” if not needed): marina

    Patients:0-2

    Prisoners:0

    Credit Reward:


    Name/Type of Mission: multiple yachts fire

    Units Required: 2 fireboat, 2 boat trailer, 2 police boat

    POI Required (Use “none” if not needed):marina

    Patients:0-6

    Prisoners:0

    Credit Reward:


    Name/Type of Mission: aircraft crash into sea

    Units Required: 2 fire boat, 3 boat trailers, 2 police boat, 4 firetruck, 1 mcv, 2 battalion chief, 2 heavy rescue

    POI Required (Use “none” if not needed):none

    Patients: 1-20

    Prisoners:0

    Credit Reward:


    Name/Type of Mission: person locked in warehouse freezer

    Units Required: 1 firetruck, 1 patrol car

    POI Required (Use “none” if not needed):cold storage warehouse

    Patients:1-2

    Prisoners:0

    Credit Reward:


    Name/Type of Mission: storehouse fire

    Units Required: 5 firetruck, 2 water tender, 2 heavy rescue, 1 platform

    POI Required (Use “none” if not needed):storehouse

    Patients:0-6

    Prisoners:0

    Credit Reward:


    Name/Type of Mission: twisted ankle

    Units Required:1 ALS

    POI Required (Use “none” if not needed):none

    Patients:1

    Prisoners:0

    Credit Reward:


    Name/Type of Mission: child hit by car

    Units Required: 1 ALS, 1 patrol car

    POI Required (Use “none” if not needed):none

    Patients:1

    Prisoners:0

    Credit Reward:


    Name/Type of Mission:person fallen into ice lake (winter)

    Units Required: 1ALS, 1 firetruck

    POI Required (Use “none” if not needed):

    Patients:1

    Prisoners:0

    Credit Reward:


    Name/Type of Mission: multi-level fire in high rise (can be expanded from High Rise Fire)

    Units Required: 8 firetruck, 3 platform, 2 heavy rescue, 3 battalion, 1 mcv, 2 watertank, 3 patrol car

    POI Required (Use “none” if not needed):high rise

    Patients:1-12

    Prisoners:0

    Credit Reward:

    Edited 6 times, last by HL020 (August 13, 2021 at 3:02 PM).

  • Name/Type of Mission: Lift Assist

    Units Required:

    One Ambulance

    One Fire Truck

    One Police Car

    Can be upgraded to Bariatric Lift Assist requiring Two Additional Fire Trucks

    POI Required (Use “none” if not needed):

    Patients: One

    Prisoners:

    Credit Reward: 500 credits to 1000 credits

  • Name/Type of Mission: Mass attack on sick (Train Station/ Stadium )

    Units Required:

    1 Battalion Chief

    2 Firetrucks
    4 Police Cars

    1 Mobile Air Unit (60%)

    1 Hazmat (30%) (at least 2 Hazmat educated)

    POI Required (Use “none” if not needed): Train Station / Stadium

    Patients: 5 - 30

    Prisoners: 0

    Credit Reward: 3500 - 4000 credits

  • Name/Type of Mission: Small fire in a church

    Units Required:

    2 Firetrucks

    1 Platform Truck

    POI Required (Use “none” if not needed): Church

    Patients: 0

    Prisoners: 0

    Credit Reward: 800 - 1400

    Can expand to: Burning Church

  • Name/Type of Mission: Burning Church

    Units Required:

    2 Battalion Chief

    8 Firetrucks

    2 Platform Truck

    1 Mobile Command Vehicle

    1 Water Tanker (20%)

    1 Mobile Air (40%)

    POI Required (Use “none” if not needed): Church

    Patients: 0 - 3

    Prisoners: 0

    Credit Reward: 6500 - 7500 credits

  • Name/Type of Mission: Flooded Tunnel (small)

    Units Required:

    2 Patrol Cars

    1 Battalion Chief

    2 Fire Engines

    1 Heavy Rescue

    1 Pumper Tanker

    (min. 12 Firefighters)

    POI Required (Use “none” if not needed): none

    Patients: 0 - 1

    Prisoners: 0

    Credit Reward: 2000 - 2500

    Can expand to the following mission:


    Name/Type of Mission: Flooded Tunnel (large)

    Units Required:

    4 Patrol Cars

    2 Battalion Chiefs

    6 Fire Engines

    2 Heavy Rescues

    2 Pumper Tanker

    1 small boat (50%)

    (min. 30 Firefighters)

    POI Required (Use “none” if not needed): none

    Patients: 0 - 4

    Prisoners: 0

    Credit Reward: 4000 - 5000

  • Name/Type of Mission: Hay shed fire

    Units Required:

    1 Battalion Chief

    4 Fire Engines

    1 Tanker

    (min. 30 Firefighters)

    POI Required (Use “none” if not needed): none

    Patients: 0

    Prisoners: 0

    Credit Reward: 1500 - 2000

  • Name/Type of Mission: Garage row on fire

    Units Required:

    1 Battalion Chief

    3 Fire Engines

    1 Platform truck

    POI Required (Use “none” if not needed): none

    Patients: 0

    Prisoners: 0

    Credit Reward: 1500

    Can expand from: Garage fire

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