Idea:
Base vehicles exactly as they are, but players have the ability to "augment" certain vehicles with upgrades etc.
Upgrades could serve 4 purposes:
- Increased mission payout when on scene.
- Upgraded vehicle able to deal with more types of missions.
- Reduce chance of requiring a special vehicle.
- Realism for those who are looking for it.
Take Kent FRS as an example:
For frontline fire engines they have currently:
- Pump
- Pump
- Pump Rescue Ladder
- Pump CAFS (Compressed Air Foam System)
- Rescue Pump
- Pump Ladder
- Pump Rescue Ladder
- Rescue Pump LA COBRA (Not a CARP)
- Heavy Rescue Pump
- Rescue Pump Platform (Not a CARP)
- Rescue Pump PLA/CAFS (Not a CARP)
So consider, having bought in-game the Water Ladder, the ability to then purchase a "light rescue augment" that perhaps slightly reduces the % chance of requiring a ladder platform at certain missions such as a house fire? Or a "CAFS" augment that slightly reduces the % chance of requiring a water tender or hazmat vehicle? Or any of the above which when purchased, have a small % chance to add 5% extra mission credits earned each time they attend missions which they would usually be required at?
This idea could also apply to (Not yet implemented) "Specialist Rescue Vehicles": Augments for Rope Rescue, Animal Rescue, Mud / Water Rescue etc...
Or for adding foam to water carriers, or a welfare augment to a BASU unit?
Another example:
Devon and Somerset FRS Frontline Appliances:
- Light Rescue Pump
- Hybrid Light & Medium Rescue Pump
- Medium Rescue Pump
None of which are able to act on behalf of a Heavy Rescue Tender
Augments could include Light & Medium Rescue Upgrades to slightly reduce the % chance of needing a Heavy Rescue Unit on scene at things like Road Traffic Collisions.