I know this is probably known but the tranfer of vehicles/personnel between the depot and stations isnt possible.
and what this for and what unit does this?
PSU UPDATE THREAD
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Police depot is a large police station. Think Polar Park at Heathrow airport. The devs didn’t want to increase the amount of vehicles available in a police station so a bigger police station was the only option.
*sweats after just maxing out polar park*
Gonna switch to a large depot when you're able to transfer personnel
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I know this is probably known but the tranfer of vehicles/personnel between the depot and stations isnt possible.
and what this for and what unit does this?The inspector can automatically transport prisoners like the ambulance officer for patients
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The inspector can automatically transport prisoners like the ambulance officer for patients
Just a quick question, what would the met's personnel carriers be? Level 1? Then TSG Level 2?
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I think it will be a mix of the 2.
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It means that a police medic is treating the patient, I think in this case it means firefighters are treating the patient, so just a visual bug
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DO any of the new units act as IRVs?
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Great release.
Tacfan your very much appreciated
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Unless I'm missing something, the M-RAV currently has no purpose?
None of the current missions require it, so the only benefit would be that it takes 6 AFOs to a scene, which is more than an ARV (4), but theFirearms Personnel Carrier takes 9 to the scene.
My only guess is that the M-RAV will be required for future missions?
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Also, for future updates, can the Devs/Advisor Team/Whoever provide more details? Information is hard to come by without scouring forum posts, Discord talk etc. For example, the inspector auto transport wouldn't have been known had I not seen TACR mention it on page 3 here. -
Unless I'm missing something, the M-RAV currently has no purpose?
None of the current missions require it, so the only benefit would be that it takes 6 AFOs to a scene, which is more than an ARV (4), but theFirearms Personnel Carrier takes 9 to the scene.
My only guess is that the M-RAV will be required for future missions?
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Also, for future updates, can the Devs/Advisor Team/Whoever provide more details? Information is hard to come by without scouring forum posts, Discord talk etc. For example, the inspector auto transport wouldn't have been known had I not seen TACR mention it on page 3 here.MRAV is a firearms armoured vehicle and also cars more staff then a ARV and provides a armoured aspect which we were missing in the past similar to how MCUS has both a SWAT armoured vehicle and SWAT SUV.
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Unless I'm missing something, the M-RAV currently has no purpose?
None of the current missions require it, so the only benefit would be that it takes 6 AFOs to a scene, which is more than an ARV (4), but theFirearms Personnel Carrier takes 9 to the scene.
My only guess is that the M-RAV will be required for future missions?
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Also, for future updates, can the Devs/Advisor Team/Whoever provide more details? Information is hard to come by without scouring forum posts, Discord talk etc. For example, the inspector auto transport wouldn't have been known had I not seen TACR mention it on page 3 here.The M-RAV does not require the PSU expansion at police stations to be bought, the Firearms Carrier does. That's the compromise. I'm sure it will be required for future missions too of course.
It would be good if the Devs would separate the FAQ pages for the respective versions, as most of the FAQ in English currently focuses on the US version. I'd also love to see it regularly updated in line with new releases.
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MRAV is a firearms armoured vehicle and also cars more staff then a ARV and provides a armoured aspect which we were missing in the past similar to how MCUS has both a SWAT armoured vehicle and SWAT SUV.
Right, but it serves 0 purpose in the game at the moment. I understand the IRL need for it, but in game you'd just send an FPC instead.
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The M-RAV does not require the PSU expansion at police stations to be bought, the Firearms Carrier does. That's the compromise. I'm sure it will be required for future missions too of course.
It would be good if the Devs would separate the FAQ pages for the respective versions, as most of the FAQ in English currently focuses on the US version. I'd also love to see it regularly updated in line with new releases.
Honestly, something like a changelog would be ideal.
"Click here to see changes"
Links to a page on forums/website/FAQ that goes through all the changes in the update, new vehicles, requirements, purposes & tasks. -
What version of the game are you on?
I am playing the US Version I assume
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Yes but firearms personnel carrier is locked behind a extension. and not everything in game has to server a unique purpose in game like how we have a co responder, rrv, cfr all effectivly the same thing but is there for realism purpose.
I am playing the US Version I assume
This is the UK section of the forum hence why it is not in your game.
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The inspector can automatically transport prisoners like the ambulance officer for patients
How do we enable this? There's no settings on it like there is with the AO to control alliance/own, tax, & distance, since there's no inspector vehicle specifically.
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How do we enable this? There's no settings on it like there is with the AO to control alliance/own, tax, & distance, since there's no inspector vehicle specifically.
dispatch center
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Built 2 new police depots but not showing on map but showing under buildings fully complete
Am I missing something
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Bit of a shame that the PSU carriers dont double up as IRV's for incidents any hope of this being changed?
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Hey, a person in my alliance asked if it was possible to have a arr for Inspector Trained Staff or Sergeant trained staff.
like to click a button and for it to send the nearest inspector out on a vehicle.
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