New Buildings - Service Workshops

  • Hello all,

    I've been thinking for a while now that it might be a good idea to add a new building for every service that acts as a workshop where you can store vehicles which have been replaced at stations but don't need to be deleted and bought again in the near future. It would also add a bit of realism in my opinion.


    I kow nothing about programming but it might open up options for vehicles to break down when heading to calls and having to be recovered and sent to the workshops, where spare appliances are kept.

  • Hello all,

    I've been thinking for a while now that it might be a good idea to add a new building for every service that acts as a workshop where you can store vehicles which have been replaced at stations but don't need to be deleted and bought again in the near future. It would also add a bit of realism in my opinion.


    I kow nothing about programming but it might open up options for vehicles to break down when heading to calls and having to be recovered and sent to the workshops, where spare appliances are kept.

    I've thought about this before. It would be a great addition to the game.

  • Personally I just have a regular station where I store spare units and put them either 300s response delay or state 6 so they aren't sent out reguarly.

    I then just swap vehicles between operational stations and the storage station periodically to emulate a unit going for repairs and a spare covering , without having to delete units I might need in the future.

  • There are several reasons that have been brought up in the past against the idea. One of the main ones was the biggest players have thousands of vehicles, to manage all of these with spares etc would be a huge task for those players

  • I have built a couple of Fire Stations and relabeled Station to workshops the allocated truck becomes Area Spare and taken it off auto turnout and then added extra Bays for repairs. I also have increased the staff and sometimes purchase trucks as new and then swap them out with high mileage trucks at other stations to add to the workshop fleet. Also taking specialist trucks ie MCVs or Haz trucks out for service also adds the pressure as big jobs come in an MCVs have to travel further to calls, also taking a few arial appliances off the run due to staff shortages or repair etc makes things interesting.

  • There are several reasons that have been brought up in the past against the idea. One of the main ones was the biggest players have thousands of vehicles, to manage all of these with spares etc would be a huge task for those players

    Maybe provide a system to where your apparatus repair shop spawns in with 1/3 the amount of apparatus you have, so that you can still work on it but youre not starting from scratch


    Or allow more "starting vehicles"

  • Maybe provide a system to where your apparatus repair shop spawns in with 1/3 the amount of apparatus you have, so that you can still work on it but youre not starting from scratch


    Or allow more "starting vehicles"

    There are players who have thousands, if not tens of thousands of vehicles. The implementation would still bit a extremely large task at even a 1/3rd rate.


    The game mechanics and logistics for such a setup would drastically hinder playability for those very large players. However, for those who really wish to use do such a thing, as Nigefire and Jordie8396 there are ways that you can gameplay it at your leisure.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!