I'm just writing to see if there are any plans to add "Firearms Personnel" to the AAR List as the ARV line only selects ARVs, not the Armed Traffic cars. So having the AAR Select any firearms staffed vehicle instead would be useful.
AAR Options
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Honestly this has not been considered however it definitely makes sense. I’m not sure if it’s possible but I’ll bring it up
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I agree in theory it should be possible as they are able to do a similar thing with water on the DE version.
Maybe you will have to say I have 4 afos per arv.
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I Just find it awkward as in my county they have a Roads Armed Police Team, or RAPT. that means i use the ATC not ARV. But the AAR for ARVs doesnt include ATCs the same way the Engine AAR selects both WRLs, L4Ps and RPs. That could also be a way to fix the issue.
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a custom category until ?
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I would do what Sir Higgins said to do as a fix.
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There is no option for the ATC under the AARs. only ARVs or Traffic cars. The ATC isnt picked up by the ARV catagory.
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I'd just add a custom category, I've done it for a lot of units just to sort them out more.
Even got sets set to be different categories depending on what area and dispatch I have them on.
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On the fire side, you've got the option of 'Rescue Pump' and 'Rescue Support Unit or Rescue Pump'.
Do we need to have the Res/Pumps there twice? Would it be possible to keep the Res/Pumps separate and have the RSU/Res Pump changed to just RSU's at all?
Just thinking that it helps set it so that you're not using a Res/Pump if there's a RSU available and you need the pumping ability of the Res/Pump else where, for example. Currently if this happens you've then got to go back into that mission, cancel the Res/Pump then scroll through and find the closest RSU and dispatch that, go to the other mission you needed the Res/Pump and then dispatch it to that.
I hope this makes sense
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On the fire side, you've got the option of 'Rescue Pump' and 'Rescue Support Unit or Rescue Pump'.
Do we need to have the Res/Pumps there twice? Would it be possible to keep the Res/Pumps separate and have the RSU/Res Pump changed to just RSU's at all?
Just thinking that it helps set it so that you're not using a Res/Pump if there's a RSU available and you need the pumping ability of the Res/Pump else where, for example. Currently if this happens you've then got to go back into that mission, cancel the Res/Pump then scroll through and find the closest RSU and dispatch that, go to the other mission you needed the Res/Pump and then dispatch it to that.
I hope this makes sense
If you want to separate out the RSU give them their own classification, as don't see them changing the options anytime soon.
Once the Rescue Pump becomes avaliable though your best just getting them and replacing all RSU with an RP.
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Yeah, I've got my RSU's separate anyway, it's just a tad of a pain. I'm trying to do all my units realistically and I'd rather avoid changing them.
I'll just keep it as it is for now, was just thinking as all the others are broken down might be a little easier
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