SAR Part 1 Launched!

  • All the bugs below have been submitted over the devs. Was supposed to be submitted yesterday but I’ve been busy


    The FAQ mentioned that the fire boat trailer is available at fire stations with the water rescue expansion. This should be changed to it’s correct name of technical rescue expansion.


    When the lifeboat returns to the station to drop off a patient for an ambulance (haven’t tried with the helicopter yet) it generates a new patient hand over mission. Players are reporting that this mission doesn’t show up on the map


    Players would like the time to completing missions missions halved as they are taking quite a long time.


    The mission evacuation for cruis liner major has too few casualties for the max. It should have been a lot more than 16


    The coastguard helicopter is only transporting 1 casualty at a time


    Only one coastguard helicopter is purchasable in game rather than a small and a large


    Flare call requires critical care but doesn’t let you send critical care


    The maximum crew of the hovercraft transporter needs to be changed to 3


    Players would like the graphics for the trailer units to work the same way as prime movers


    On the map filter. Lifeboat station hides or shows both lifeboat and coastguard stations. There should be two options for each type of station


    Players would like to see the smallest spawn area size reduced down to a 1km radius, and also have the ability to generate multiple spawn areas for each building


    Players would like to see ALB’s count as ILB’s on all missions


    Home response locations don’t show up in lifeboat collage


    Rescue boat assist coast guard mud rescue mission should require 2 mud rescue units and 1 decontamination trailer, currently it’s the other way around.


    When sending lifeboats and helicopters away from a mission with patients, players have to re assign these units to the mission to complete the mission even if there are no longer patients there. Can this be changes so either these units get automatically reassigned to the mission, or they are no longer needed at the mission.


    Lifeboat flood rescue trailer should need the lifeboat 4x4 to tow it, currently it doesn’t need a tow vehicle

  • I feel that this is a very accurate demonstration of the bugs/changes needed

  • Most in our region do rope rescue with a second vehicle? Not sure why that would be different as to other regions

    In my area there's 2 stations with only 1 vehicle but there is a 3rd station which has 2. I think the 2nd vehicle may be mud rescue as it's an area known for bad mud and RNLI have a hovercraft in the area too.


    Do you think that 2nd vehicle could be mud rescue and the other just a CRV

  • In my area there's 2 stations with only 1 vehicle but there is a 3rd station which has 2. I think the 2nd vehicle may be mud rescue as it's an area known for bad mud and RNLI have a hovercraft in the area too.


    Do you think that 2nd vehicle could be mud rescue and the other just a CRV

    Not sure, I only know of one CG base in our entire sector with one vehicle tbf

  • CRV is Coastguard Rescue Vehicle.



    The Mud/Rope vehicles are exactly the same as a CRV, the only difference is in the back of the truck the 1 side will hold the specialist equipment.

    Every CRV in the country (mud/rope/no speciality) will hold the same standard equipment.


    A team will not receive a 2nd vehicle because they hold mud/Rope capability.


    If you would like to discuss this further then please message me so we don't clog the thread, I'll be happy to help with setups and questions.

  • Probably not in SAR part 2. The reason fire water rescue has been included is to get the basic requirement established, however the water rescue is going to be more geared towards Lowland and CG.


    We will have a technical rescue update for fire later down the line which will include a lot of different water rescue vehicles for fire. It is on my list to allow several other vehicles tow the boat trailer including L4P and Swap Body vehicles

  • Can we add that in the ARR you can only select light 4x4 not the 4x4 from a lifeboat stn

  • Dose anyone know why the coastguard helicopter can transport straight from the scene the lifeboat has to take it a shore first and why the critical care personnel on board the helicopter don’t work have I missed something.


    Also can the coastguard helicopter be used as HEMS


    TIA

  • Dose anyone know why the coastguard helicopter can transport straight from the scene the lifeboat has to take it a shore first and why the critical care personnel on board the helicopter don’t work have I missed something.


    Also can the coastguard helicopter be used as HEMS


    TIA

    First the heli will transport from scene to hospital direct as they do that in real life anyway.


    A lifeboat can not go from scene to hospital they need to go to shore and transfer the patient to the care of the ambulance service for onwards transport to hospital.


    There is an issue around the CC element of calls just now as part of this update, so would take it this is part of that issue.

  • First the heli will transport from scene to hospital direct as they do that in real life anyway.


    A lifeboat can not go from scene to hospital they need to go to shore and transfer the patient to the care of the ambulance service for onwards transport to hospital.


    There is an issue around the CC element of calls just now as part of this update, so would take it this is part of that issue.

    Ok thanks the CC might be the reason the helo is not transporting. I understand why the lifeboat can’t go to hospital but confused as to why the helo couldn’t but maybe it was the CC causing the problem

  • Been having an issue recently with the Patient hand-off and automatic stand down of EMS setting in the Dispatch Centre. I'm guessing that the game thinks the patients are being treated, even though they are awaiting an ambulance and thus the game automatically stands down the Ambulance. I've actually disabled that setting for now because of this. I did read that there was some fixes coming to that part of SARs, so that might resolve it.

  • What's the story with the Helicopters.


    I've built 3 stations, added hangers, got the Helis, trained staff, switched them on, added them to AARR and everything they are not showing to dispatch in either my AARR or my unit list.

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