Mission suggestions

  • Hello all. Please suggest missions to be added to the Australian game.


    Please state at least the name and then optionally the requirements and payout.


    Do not use this as a general discussion topic. Posts should only be about suggesting missions only, not to discuss those suggested


    If a mission gets added, or a suggestion is close enough to an added mission. Your mission post maybe removed in order to tidy the thread up and make it easier to see new ideas.

  • The following template can be used for missions



    Name/Type of Mission:

    Credit Reward:

    Time to Complete (in minutes):

    Generating Station:

    POI Required (Use “none” if not needed):


    Vehicles Required:

    Water (gal) Required (if applicable):

    Personnel Required (if applicable):


    Patients (Minimum-Maximum):

    Transport Chance Percentage:

    Hospital Specialisation:

    Critical Care Chance Percentage:

    Air Ambulance Chance Percentage:


    Prisoners (Minimum-Maximum):

    Transport Chance Percentage:

  • Name/Type of Mission: Swift Water Rescue

    Spawned By: SES Unit

    Units Required: Police Cars 3, SES boats: 2, Major Rescue Vehicles: 2, Fire Engines 3,

    POI Required (Use “none” if not needed): river

    Patients: 3 (General Internal Specification) 70% chance of transport

    Prisoners: 0

    Time to Complete: 5 min

    Credit Reward: 2000


    Name/Type of Mission: Roof Damage from Storm

    Spawned By: SES Unit

    Units Required: 1 SES Vehicle, 1 Major Rescue Vehicle, 1 Fire Engines , 50% chance of 1 Turntable Ladder

    POI Required (Use “none” if not needed): none

    Patients: 2 (General Internal Specification), 50% Chance of transport

    Prisoners: 0

    Time to Complete: 5 min

    Credit Reward: 1250


    Name/Type of Mission: Roof Collapse from Storm (can upgrade from "Roof Damage from Storm")

    Spawned By: SES Unit

    Units Required: 2 SES Vehicles, 1 police car, 2 Major Rescue Vehicles, 4 Fire Engines, 1 Turntable Ladder, 2 Support Vehicles

    POI Required (Use “none” if not needed): none

    Patients: 4 (General Internal Specification), 80% Chance of transport, 25% chance of needing intensive care

    Prisoners: 0

    Time to Complete: 8 min

    Credit Reward: 2500


    Name/Type of Mission: Building Collapse from Storm (can upgrade from "Roof Collapse from Storm")

    Spawned By: SES Unit

    Units Required: 3 SES Vehicles, 3 police cars, 3 Major Rescue Vehicles, 6 Fire Engines, 2 Turntable Ladder, 4 Support Vehicles, 1 MCV

    POI Required (Use “none” if not needed): none

    Patients: 10 (General Internal Specification), 80% Chance of transport, 50% chance of needing Intensive Care

    Prisoners: 0

    Time to Complete: 10 min

    Credit Reward: 5000



    [Moderator Edit: Car Into Shop Wall implemented into game (ID: 410)]

    [Moderator Edit: Ring Stuck on Finger implemented into game (ID: 433)]


    Name/Type of Mission: Child Finger Stuck in Bath Drain

    Spawned By: SES Unit

    Units Required: 1 SES Vehicle, 1 Major Rescue Vehicle, 1 Fire Truck

    POI Required (Use “none” if not needed): None

    Patients: 1 - Traumatology Specification, 20% chance of transport

    Prisoners: 0

    Time to Complete: 3 min

    Credit Reward: 800


    Name/Type of Mission: Flood Threatening Houses

    Spawned By: SES Unit

    Units Required: 2 SES Vehicle, 1 SES boat, 1 Major Rescue Vehicle, 4 Fire Truck, 4 Support Vehicles, 3 Police Car, 1 Senior Sergeant

    POI Required (Use “none” if not needed): River, Lake

    Patients: 5 - General Internal Specification, 20% chance of transport

    Prisoners: 0

    Time to Complete: 6 min

    Credit Reward: 2000

  • Today's suggestions are for Fire Stations with bushfire extensions

    Name/Type of Mission: Smoke Sighting from Firetower [Chance for mission to be false alarm]

    [Added to Australian Game 4/7/22]


    Name/Type of Mission: Crop Fire (small)

    Expands To: Crop Fire (medium)

    Spawned By: Fire Station x5, Bushfire Expansion x2, Police Station x1

    Units Required: Brush Truck x4, 40% chance for Bulk Water Tanker x1, Support Vehicle x1, Water: 10,000L, 60% chance for police car x1

    POI Required (Use “none” if not needed): Field, Farm

    Patients: 0

    Prisoners: 0

    Time to Complete: 8 min

    Credit Reward: 4000


    Name/Type of Mission: Crop Fire (Medium)

    Expands To: Crop Fire (Large)

    Spawned By: Fire Station x10, Bushfire Expansion x4, police station x2, fire airbase x1

    Units Required: Brush Truck x6, Bulk Water Tanker x2, Support Vehicle x3, 40% Chance for MCV x1, Water: 30,000L, police cars x2, 30% chance for airborne firefighting vehicle x1

    POI Required (Use “none” if not needed): Field, Farm

    Patients: 0

    Prisoners: 0

    Time to Complete: 12 min

    Credit Reward: 7000


    Name/Type of Mission: Crop Fire (Large)

    Expands To: Crop Fire (Major)

    Spawned By: Fire Station x10, Bushfire Expansion x7, police station x6, fire airbase x2

    Units Required: Brush Truck x10, Bulk Water Tanker x3, Support Vehicle x4, MCV x1, Water: 50,000L, police cars x4, airborne firefighting vehicle x2

    POI Required (Use “none” if not needed): Field, Farm

    Patients: 0

    Prisoners: 0

    Time to Complete: 16 min

    Credit Reward: 10000


    Name/Type of Mission: Crop Fire (Major)

    Expands To: None

    Spawned By: Fire Station x15, Bushfire Expansion x10, police station x8, fire airbase x2

    Units Required: Brush Truck x15, Bulk Water Tanker x5, Support Vehicle x6, MCV x2, Water: 80,000L, police cars x6, airborne firefighting vehicle x2

    POI Required (Use “none” if not needed): Field, Farm

    Patients: 0

    Prisoners: 0

    Time to Complete: 20 min

    Credit Reward: 14000


    Name/Type of Mission: Fire in Urban Interface

    Expands To: none

    Spawned By: Fire Station x20, Bushfire Expansion x10, 1x Fire airbase, police station x6

    Units Required: Brush Truck x10, Fire Trucks x10, Bulk Water Tanker x5, Support Vehicle x6, Major Rescue x2, Turntable Ladder x1, Airborne Firefighting Vehicle x1, MCV x1, BASU x1, HAZMAT x1, Police Cars x5, Senior Sergeant x1, Water: 100,000L

    POI Required (Use “none” if not needed): none

    Patients: 5 - 50% chance for transport (general internal)

    Prisoners: 0

    Time to Complete: 20 min

    Credit Reward: 12000


    Name/Type of Mission: Campfire Left Unattended

    [Added into game 1st August 2022]


    Name/Type of Mission: Planned Ecological Burn

    Timed Mission / Planned Event: Yes

    Spawned By: Fire Station x8, Bushfire Extension x5

    Units Required: Brush Trucks x8, MCV x1, Bulk Water Tanker x3, Support Vehicle x3

    POI Required (Use “none” if not needed): Forest, field, moorland, heathland, park

    Patients: 0

    Prisoners: 0

    Time to Complete: 1 hr

    Credit Reward: 8000



    Name/Type of Mission: Investigation of Bushfire Arson

    Timed Mission / Planned Event: Yes

    Spawned By: Fire Station x 4, Bushfire Extension x2, Police Station x8

    Units Required: Brush Trucks x2, Support Vehicle x2, Police Car x6, K-9 x2

    POI Required (Use “none” if not needed): Forest, field, moorland, heathland, park

    Patients: 0

    Prisoners: 0

    Time to Complete: 45 min

    Credit Reward: 5000


    Name/Type of Mission: Cardiac Arrest

    [Added to Australian Game]

  • Name/Type of Mission: Suspect Flying form A MVA


    Units Required: 6 Police Cars 1 k-9 1 police Helicopters 4 Fire engines 1 major rescue vehicle 1 Support Vehicle 1 Senior Sgt


    POI Required (Use “none” if not needed):None


    Patients: 1-7


    Prisoners: 1-2


    Credit Reward: 5500 (due to helicopter)


    Name/Type of Mission: Medium Field Fire

    Name/Type of Mission: Major Field Fire

    [Missions Added to Game - ID: 567 & 568]


    Name/Type of Mission: Major Voilent Protest


    Units Required: 15 Police Cars (Can Be Replaced By TOG/Riot Police) 3 Riot Police Vans 2 Riot Equipment Vans 1 Riot Police SUV 1 Police Helicopter 12 TOG/Riot Personal 1 Paramedic Supervisor 1 Senior Sgt


    POI Required (Use “none” if not needed): None


    Patients: 10-15


    Prisoners: 1-15


    Credit Reward: 17500

  • Name/Type of Mission: Residential Burglary


    Units Required: 1 Police Car


    POI Required (Use “none” if not needed): 0


    Patients:0


    Prisoners:0-1


    Credit Reward: 350


    Name/Type of Mission: Residential Burglary (Home-owners Home)


    Units Required:5 Police Cars 1 Senior Sgt 1 k-9


    POI Required (Use “none” if not needed): none


    Patients: 0-2


    Prisoners:1-4


    Credit Reward: 3500



    Name/Type of Mission: Residential Burglary (Weapons Used)


    Units Required: 8 Police Car 4 TOG Personal 1 K-9 1 senior sgt


    POI Required (Use “none” if not needed):


    Patients: 1-3


    Prisoners:1-5


    Credit Reward:5500


    Name/Type of Mission: Broken Leg


    Units Required:


    POI Required (Use “none” if not needed):


    Patients: 1


    Prisoners: 0


    Credit Reward: 250


    Name/Type of Mission: Broken Arm


    Units Required:


    POI Required (Use “none” if not needed):None


    Patients: 1


    Prisoners:0


    Credit Reward: 250

  • Name/Type of Mission: Petrol Drive Off Theft

    [Added to Australian Game]


    Name/Type of Mission: LPG Leak from Refueling Car

    [Added to Australian Game]


    Name/Type of Mission: Petrol Spill from Bowser

    [Added to Australian Game]


    Name/Type of Mission: Petrol Bowser Fire

    [Added to Australian Game]


    Name/Type of Mission: LPG Leak from Bullet

    Spawned By: Fire Station

    Units Required: 10 Fire Appliances, 2 Bulk Water Tanker, 4 Support, 2 Rescue, 2 HAZMAT, 4 Police Cars, 2 BASU, 1 MCV

    POI Required (Use “none” if not needed): Gas Station

    Patients: 15 - 40% chance for transport (General Internal)

    Prisoners: 0

    Time to Complete: 5 min

    Credit Reward: 3000

  • Furniture Store Fire (Furniture store POI)
    x2 Pumps
    x1 Aerial
    1000 credits

    Furniture Store Fire 3rd Alarm (Furniture store POI)
    x8 Pumps
    x2 Aerials
    x1 Rescue
    x1 Basu
    x2 Support
    x2 Police

    x2 Patients
    4000 Credits

    Furniture Store Fire 5th Alarm (Furniture store POI)
    x12 Pumps
    x2 Rescues
    x4 Aerials
    x1 Haz
    x1 Bulk Water
    x2 Basu
    x1 MCV
    x1 Support
    x6 Police

    x4 Patients
    8000 credits

    Crane Fire
    x8 Pumps
    x4 Aerials
    x3 Rescues
    x4 Support
    x1 MCV
    x1 Haz
    x10 police
    x1 Ambo Supervisor

    15 patients
    9000 credits

    Chemical Spill (Warehouse POI)
    x6 Pumps

    x1 Rescue
    x2 Hazmats
    x1 Basu
    x2 Support


    x4 Patients

    3000 credits

    Care Yard Fire (Car Yard POI)
    x4 Pumps
    x1 Bulk Water
    x1 Support

    1500 credits


    Car Yard Fire 4th Alarm (Car Yard POI)
    x12 Pumps

    x2 Bulk Waters
    x1 Rescue
    x3 Aerials
    x2 Support
    x1 basu
    x1 MCV

    x1 Haz

    7000 credits


    I have used similar unit response for these missions to the fire rescue NSW alarms. I understand if the credits for the missions aren't the best as my thoughts to game economy are two different things.

  • Name/Type of Mission: Flood Rescue


    Credit Reward: 4000


    Time to Complete (in minutes): 10


    Generating Station: SES


    POI Required (Use “none” if not needed): 1




    Vehicles Required: 2 SES vehicles 1 police 1 ambulance


    Water (gal) Required (if applicable): 0


    Personnel Required (if applicable): 4 ses, 2 police, 2 ambulance




    Patients (Minimum-Maximum): 1


    Transport Chance Percentage: 20%


    Hospital Specialisation: Nome


    Critical Care Chance Percentage: None


    Air Ambulance Chance Percentage: 10%




    Prisoners (Minimum-Maximum): 0


    Transport Chance Percentage: 0



    Name/Type of Mission: Flooding




    Credit Reward: 5000




    Time to Complete (in minutes): 1 hr




    Generating Station: SES




    POI Required (Use “none” if not needed): None








    Vehicles Required: 6 SES vehicles




    Water (gal) Required (if applicable): 0




    Personnel Required (if applicable): 12 ses








    Patients (Minimum-Maximum): 0




    Transport Chance Percentage: 0




    Hospital Specialisation: None




    Critical Care Chance Percentage: None




    Air Ambulance Chance Percentage: 0








    Prisoners (Minimum-Maximum): 0




    Transport Chance Percentage: 0

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