This has been talked about before, but I want to bring it up on an actual post rather than a reply in a thread.
I think the EMS fire engine kind of breaks the game. The fact that it can treat and transport ALS patients while also filling 1x engine requirement for missions is the main issue here. I propose a change to the EMS engine where it can no longer transport, but rather treat patients to an ALS level and also fill the 1x engine requirement. The current issue is this: The EMS engine is really only useful for medical calls that require 1 engine and have 1 ALS transportable patient. Anything else that has more than 1x engine requirement causes major issues.
In order to transport patients, you have to take that engine away from the scene which forces you to have to dispatch another engine to fill its place, and I would have been better off just sending an ALS transporting ambulance rather than expanding a fire station, buying the ambulance extension, getting 1-6 people trained in ALS for fire apparatus. For all of that, it costs 100k to expand the station for another vehicle spot, 100k for the extension and 7 days of building (or 10 coins), 25k for the vehicle, and 3 more days (or 6 coins) for training. The total cost is 10 real world days (or 16 coins) and 225k to buy ONE engine that causes me to have to disaptch more units when it treats and transports a patient.
If I were to expand an EMS station, it would cost 100k for the expansion, and 5k for an ALS transporting ambulance. A full 120k less than buying the EMS engine.
The way I see it right now, there is absolutely no reason to buy the EMS engine, expand and extend a fire station, and train 6 people just to be able to fill 2 spots. This is not the same as the quint or the squad (rescue engine) as those pieces do not have to leave the incident midway through. Might as well just buy 2 pieces (the engine and the ambulance) in different stations rather than wasting the money and the time.
I do understand that there are real world examples of this, however it is uncommon (if you want a real example, look at South Ogden Utah, they have one), and doesn't fill an in game role as it stands (it works in real life because real life operations are different than the game).
So how do we fix it to make it useful? Remove its ALS transport capability and only allow it to treat ALS patients, that way when you send an ALS ambulance to the scene, there is no treatment needed, transport is automatically available. Keep the training requirement and the ability to put it in a fire station with an ambulance extension. Still let it fulfill the engine requirement for missions, but stop it from leaving with a patient midway. This would not only solve the issue of having to dispatch more units, but would make it useful for players who want to save time by treating a patient while a transporting ambulance is on the way.
Let me know what yall think.